Esempio n. 1
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        private void Update(object newValue, NodeIndex index, bool sendNotification)
        {
            if (index == NodeIndex.Empty)
            {
                throw new ArgumentException("index cannot be empty.");
            }
            var oldValue = Retrieve(index);
            ItemChangeEventArgs itemArgs = null;

            if (sendNotification)
            {
                itemArgs = new ItemChangeEventArgs(this, index, ContentChangeType.CollectionUpdate, oldValue, newValue);
                NotifyItemChanging(itemArgs);
            }
            var collectionDescriptor = Descriptor as CollectionDescriptor;
            var dictionaryDescriptor = Descriptor as DictionaryDescriptor;

            if (collectionDescriptor != null)
            {
                collectionDescriptor.SetValue(Value, index.Int, newValue);
            }
            else if (dictionaryDescriptor != null)
            {
                dictionaryDescriptor.SetValue(Value, index.Value, newValue);
            }
            else
            {
                throw new NotSupportedException("Unable to set the node value, the collection is unsupported");
            }

            UpdateReferences();
            if (sendNotification)
            {
                NotifyItemChanged(itemArgs);
            }
        }
Esempio n. 2
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 /// <summary>
 /// Updates this content from one of its member.
 /// </summary>
 /// <param name="newValue">The new value for this content.</param>
 /// <param name="index">new index of the value to update.</param>
 /// <remarks>
 /// This method is intended to update a boxed content when one of its member changes.
 /// It allows to properly update boxed structs.
 /// </remarks>
 protected internal abstract void UpdateFromMember(object newValue, NodeIndex index);
Esempio n. 3
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 /// <inheritdoc/>
 public virtual object Retrieve(NodeIndex index)
 {
     return(Content.Retrieve(Value, index, Descriptor));
 }
Esempio n. 4
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 /// <inheritdoc/>
 public void Update(object newValue, NodeIndex index)
 {
     Update(newValue, index, true);
 }
Esempio n. 5
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        /// <summary>
        /// Indicates whether the target node of the item corresponding to the given index in the collection contained in the given node should be visited or not.
        /// </summary>
        /// <param name="collectionNode">The node to evaluate.</param>
        /// <param name="index">The index of the item to evaluate.</param>
        /// <returns>True if the node of the item corresponding to the given index in the collection contained in the given node should be visited, false otherwise.</returns>
        /// <remarks>This method is invoked only when the given <see cref="IObjectNode"/> contains a collection with items being references.</remarks>
        protected internal virtual bool ShouldVisitTargetItem([NotNull] IObjectNode collectionNode, NodeIndex index)
        {
            if (collectionNode == null)
            {
                throw new ArgumentNullException(nameof(collectionNode));
            }
            var target = collectionNode.IndexedTarget(index);

            return(!visitedNodes.Contains(target));
        }
Esempio n. 6
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        public static GraphNodePath From(IGraphNode root, [NotNull] MemberPath memberPath, out NodeIndex index)
        {
            if (memberPath == null)
            {
                throw new ArgumentNullException(nameof(memberPath));
            }

            var result = new GraphNodePath(root);

            index = NodeIndex.Empty;
            var memberPathItems = memberPath.Decompose();

            for (int i = 0; i < memberPathItems.Count; i++)
            {
                var  memberPathItem = memberPathItems[i];
                bool lastItem       = i == memberPathItems.Count - 1;
                if (memberPathItem.MemberDescriptor != null)
                {
                    result.PushMember(memberPathItem.MemberDescriptor.Name);
                }
                else if (memberPathItem.GetIndex() != null)
                {
                    var localIndex = new NodeIndex(memberPathItem.GetIndex());

                    if (lastItem)
                    {
                        // If last item, we directly return the index rather than add it to the path
                        index = localIndex;
                    }
                    else
                    {
                        result.PushIndex(localIndex);
                    }
                }

                // Don't apply Target on last item
                if (!lastItem)
                {
                    // If this is a reference, add a target element to the path
                    var node            = result.GetNode();
                    var objectReference = (node as IMemberNode)?.TargetReference;
                    if (objectReference?.TargetNode != null)
                    {
                        result.PushTarget();
                    }
                }
            }

            return(result);
        }
Esempio n. 7
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 public static NodePathElement CreateIndex(NodeIndex index)
 {
     return(new NodePathElement(index));
 }
Esempio n. 8
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 protected virtual bool ShouldVisitTargetItem(IObjectNode collectionNode, NodeIndex index)
 {
     return(true);
 }
Esempio n. 9
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 public void PushIndex(NodeIndex index) => PushElement(index, ElementType.Index);
Esempio n. 10
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 protected internal override bool ShouldVisitTargetItem(IObjectNode collectionNode, NodeIndex index)
 {
     return(linker.ShouldVisitTargetItem(collectionNode, index) && base.ShouldVisitTargetItem(collectionNode, index));
 }
Esempio n. 11
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 internal void SetOwnerContent(IGraphNode ownerNode, NodeIndex index)
 {
     boxedStructureOwner      = (GraphNodeBase)ownerNode;
     boxedStructureOwnerIndex = index;
 }
Esempio n. 12
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 protected internal override void UpdateFromMember(object newValue, NodeIndex index)
 {
     Update(newValue, index, true);
 }
Esempio n. 13
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 internal DynamicIndexedNode(IGraphNode node, NodeIndex index)
     : base(node)
 {
     this.index = index;
 }
Esempio n. 14
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 protected static bool UpdateCollection([NotNull] IObjectNode node, object value, NodeIndex index)
 {
     if (IsIndexExisting(node, index))
     {
         node.Update(value, index);
         return(true);
     }
     if (IsIndexValid(node, index))
     {
         node.Add(value, index);
         return(true);
     }
     return(false);
 }