Esempio n. 1
0
        private void bAddWeapon_Click(object sender, EventArgs e)
        {
            WeaponEditor weaponEditor = new WeaponEditor(null, EditorState.ADD);

            weaponEditor.FormClosing += weaponEditorClosingListener;
            weaponEditor.ShowDialog(this);
        }
Esempio n. 2
0
        private void bEditWeapon_Click(object sender, EventArgs e)
        {
            WeaponEditor weaponEditor = new WeaponEditor(lWeapons.SelectedItem as Weapon, EditorState.EDIT);

            weaponEditor.FormClosing += weaponEditorClosingListener;
            weaponEditor.ShowDialog(this);
        }
Esempio n. 3
0
        private void weaponEditorClosingListener(object sender, FormClosingEventArgs e)
        {
            WeaponEditor weaponEditor = sender as WeaponEditor;

            if (weaponEditor != null)
            {
                BindingList <Weapon> weapons = lWeapons.DataSource as BindingList <Weapon>;
                Weapon oldWeapon             = weaponEditor.oldWeapon;
                Weapon newWeapon             = weaponEditor.newWeapon;

                if (weaponEditor.editorState == EditorState.CANCEL)
                {
                    return;
                }
                else if (weaponEditor.editorState == EditorState.ADD)
                {
                    weapons.Add(newWeapon);
                    lWeapons.DataSource = weapons;
                }
                else if (weaponEditor.editorState == EditorState.EDIT)
                {
                    int index = weapons.IndexOf(oldWeapon);

                    if (index == -1)
                    {
                        weapons.Add(newWeapon);
                    }
                    else
                    {
                        weapons[index] = newWeapon;
                    }

                    lWeapons.DataSource = weapons;
                }
            }
        }