Script used by XCI to access a clone of the InputManager at run-time
Inheritance: UnityEngine.MonoBehaviour
        void Awake()
        {
            if (XciInputManagerReader.instance != null)
            {
                GameObject.Destroy(this.gameObject);
            }

            XciInputManagerReader.instance = this;

            // Load the InputManagerClone
            this.inputManager = Resources.Load <XciInputManagerClone>("XboxCtrlrInput/InputManagerClone");

            // Lives for the life of the game
            DontDestroyOnLoad(this.gameObject);
        }
        void Awake()
        {
            if(XciInputManagerReader.instance != null)
            {
                GameObject.Destroy(this.gameObject);
            }

            XciInputManagerReader.instance = this;

            // Load the InputManagerClone
            this.inputManager = Resources.Load<XciInputManagerClone>("XboxCtrlrInput/InputManagerClone");

            // Lives for the life of the game
            DontDestroyOnLoad(this.gameObject);
        }