bool JoinButtonWasPressedOnListener(MyCharacterActions actions) { return(actions.AButton.WasPressed); }
void OnEnable() { InputManager.OnDeviceDetached += OnDeviceDetached; joystickListener = MyCharacterActions.CreateDefaultBindings(); }
bool JoinButtonWasPressedOnListener(MyCharacterActions actions) { return(actions.AButton.WasPressed); }
void OnEnable() { InputManager.OnDeviceDetached += OnDeviceDetached; joystickListener = MyCharacterActions.CreateDefaultBindings(); }