Esempio n. 1
0
        private static byte[] StitchMap(Map map)
        {
            byte[] defaultSegFile = File.ReadAllBytes(map.DefaultSegment.Filename);
            Bitmap defaultSeg     = new MtxtTexture(new DataBuffer(defaultSegFile, Game.XBX, 0)).ToBitmap();

            using (var bitmap = new Bitmap(map.Width * 256, map.Height * 256, PixelFormat.Format32bppArgb))
                using (Graphics img = Graphics.FromImage(bitmap))
                {
                    for (int x = 0; x < map.Width; x++)
                    {
                        for (int y = 0; y < map.Height; y++)
                        {
                            img.DrawImage(defaultSeg, x * 256, y * 256);
                        }
                    }

                    foreach (Segment seg in map.Segments)
                    {
                        byte[] segFile    = File.ReadAllBytes(seg.Filename);
                        var    segmentTex = new MtxtTexture(new DataBuffer(segFile, Game.XBX, 0));
                        Bitmap segBitmap  = segmentTex.ToBitmap();
                        img.DrawImage(segBitmap, seg.X * 256, seg.Y * 256);
                    }

                    return(bitmap.ToPng());
                }
        }
Esempio n. 2
0
        public static void Deswizzle(MtxtTexture texture, int bppPower)
        {
            uint bpp         = (uint)(1 << bppPower);
            uint bypp        = bpp / 8;
            uint pipeSwizzle = (uint)((texture.Swizzle >> 8) & 1);
            uint bankSwizzle = (uint)((texture.Swizzle >> 9) & 3);


            int  len          = texture.Data.Length;
            uint originWidth  = (uint)((texture.Width + 3) / 4);
            int  originHeight = (texture.Height + 3) / 4;

            var result = new byte[len];

            uint posOut = 0;

            for (uint y = 0; y < originHeight; y++)
            {
                for (uint x = 0; x < originWidth; x++)
                {
                    uint pos = (uint)AddrLib_computeSurfaceAddrFromCoordMacroTiled(x, y, bpp, (uint)texture.Pitch, (uint)texture.Height,
                                                                                   (uint)texture.TileMode, pipeSwizzle, bankSwizzle);


                    if (posOut + bypp <= len && pos + bypp <= len)
                    {
                        Array.Copy(texture.Data, pos, result, posOut, bypp);
                    }

                    posOut += bypp;
                }
            }

            texture.Data = result;
        }
Esempio n. 3
0
        public static void ReadMtxt(DataBuffer file, string name, string outDir)
        {
            var texture = new MtxtTexture(file);

            byte[] png = texture.ToPng();

            if (png == null)
            {
                Console.WriteLine($"{texture.Format} decoding not implemented. Converting to DDS.");
                throw new NotImplementedException("Just kidding. Not yet.");
            }

            File.WriteAllBytes(Path.Combine(outDir, name + ".png"), png);
        }