Esempio n. 1
0
		public override bool SetProperty( string propertyName, string value, string[] source, ref int line )
		{
			switch ( propertyName )
			{
				case "Name":
					m_name = value;
					break;

				case "Comment":
					m_comment = Parser.ParseComment( value, source, ref line );
					break;

				case "Variable Entry":
					VariableEntry entry = new VariableEntry();
					entry.Parse( source, ref line, OwnerProject );
					m_variables.Add( entry.FindVariable() );
					break;

				case "RPC Curve":
					RpcCurve curve = new RpcCurve();
					curve.Parse( source, ref line, OwnerProject );
					m_rpcCurves.Add( curve );
					m_variables.Add( curve.m_variable.FindVariable() );
					break;

				case "Effect Entry":
					m_effectEntry = new EffectEntry();
					m_effectEntry.Parse( source, ref line, OwnerProject );
					// XXX what if you can have more than one? We'd need a List
					break;

				default:
					return false;
			}

			return true;
		}
Esempio n. 2
0
        public override bool SetProperty(string propertyName, string value, string[] source, ref int line)
        {
            switch (propertyName)
            {
            case "Name":
                m_name = value;
                break;

            case "Comment":
                m_comment = Parser.ParseComment(value, source, ref line);
                break;

            case "Variable Entry":
                VariableEntry entry = new VariableEntry();
                entry.Parse(source, ref line, OwnerProject);
                m_variables.Add(entry.FindVariable());
                break;

            case "RPC Curve":
                RpcCurve curve = new RpcCurve();
                curve.Parse(source, ref line, OwnerProject);
                m_rpcCurves.Add(curve);
                m_variables.Add(curve.m_variable.FindVariable());
                break;

            case "Effect Entry":
                m_effectEntry = new EffectEntry();
                m_effectEntry.Parse(source, ref line, OwnerProject);
                // XXX what if you can have more than one? We'd need a List
                break;

            default:
                return(false);
            }

            return(true);
        }
Esempio n. 3
0
        public override bool SetProperty(string propertyName, string value, string[] source, ref int line)
        {
            switch (propertyName)
            {
            case "Volume":
                m_volume = Parser.ParseInt(value, line);
                break;

            case "Use Filter":
                m_useFilter = Parser.ParseInt(value, line);
                break;

            case "RPC Curve Entry":
                RpcCurveEntry entry = new RpcCurveEntry();
                entry.Parse(source, ref line, OwnerProject);

                RpcCurve curve = OwnerProject.m_globalSettings.m_rpcs[entry.m_rpcIndex].m_rpcCurves[entry.m_curveIndex];
                m_rpcCurves.Add(curve);
                break;

            case "Clip Entry":
                throw new NotImplementedException("Clip Entries don't exist?");

            case "Play Wave Event":
                PlayWaveEvent playWave = new PlayWaveEvent();
                playWave.Parse(source, ref line, OwnerProject);
                m_events.Add(playWave);
                break;

            case "Play Sound Event":
                PlaySoundEvent playSound = new PlaySoundEvent();
                playSound.Parse(source, ref line, OwnerProject);
                m_events.Add(playSound);
                break;

            case "Stop Event":
                StopEvent stop = new StopEvent();
                stop.Parse(source, ref line, OwnerProject);
                m_events.Add(stop);
                break;

            case "Branch Event":                        // Docs say "not supported", but I'm not sure that's true?
                BranchEvent branch = new BranchEvent();
                branch.Parse(source, ref line, OwnerProject);
                m_events.Add(branch);
                break;

            case "Wait Event":
                WaitEvent wait = new WaitEvent();
                wait.Parse(source, ref line, OwnerProject);
                m_events.Add(wait);
                break;

            case "Set Effect Parameter":
                SetEffectParameterEvent effectParam = new SetEffectParameterEvent();
                effectParam.Parse(source, ref line, OwnerProject);
                m_events.Add(effectParam);
                break;

            case "Set Variable Event":
                SetVariableEvent variable = new SetVariableEvent();
                variable.Parse(source, ref line, OwnerProject);
                m_events.Add(variable);
                break;

            case "Set Pitch Event":
                SetPitchEvent pitch = new SetPitchEvent();
                pitch.Parse(source, ref line, OwnerProject);
                m_events.Add(pitch);
                break;

            case "Set Volume Event":
                SetVolumeEvent volume = new SetVolumeEvent();
                volume.Parse(source, ref line, OwnerProject);
                m_events.Add(volume);
                break;

            case "Marker Event":
                MarkerEvent marker = new MarkerEvent();
                marker.Parse(source, ref line, OwnerProject);
                m_events.Add(marker);
                break;

            // These are all obsolete?
            case "Play Wave From Offset Event":
            case "Play Wave Variation Event":
            case "Set Variable Recurring Event":
            case "Set Marker Recurring Event":
            default:
                return(false);
            }

            return(true);
        }