private static void SetAnimator(DependencyObject obj, Animator value) { obj.SetValue(AnimatorProperty, value); }
private static async Task SetAnimatorCoreAsync(Image image, Animator animator) { SetAnimator(image, animator); animator.Error += AnimatorError; image.Source = animator.Bitmap; if (GetAutoStart(image)) animator.Play(); else await animator.ShowFirstFrameAsync(); }
private void SetAnimatorCore(Animator animator) { _animator = animator; _image.Source = animator.Bitmap; if (_autoStart) animator.Play(); else animator.ShowFirstFrame(); }
public void ClearAnimatorCore() { if (_animator == null) return; _animator.Dispose(); _animator = null; }
private async void InitStreamAnimationAsync() { try { _animator = await Animator.CreateAsync(_image, _sourceStream, _repeatBehavior); SetAnimatorCore(_animator); OnLoaded(_image); } catch (InvalidSignatureException) { var bmp = new BitmapImage(); #if WPF bmp.BeginInit(); bmp.StreamSource = stream; bmp.EndInit(); #elif WINRT bmp.SetSource(_sourceStream.AsRandomAccessStream()); #endif _image.Source = bmp; OnLoaded(_image); } catch(Exception ex) { OnError(_image, ex, AnimationErrorKind.Loading); } }
private async void InitUriAnimationAsync() { try { _animator = await Animator.CreateAsync(_image, _sourceUri, _repeatBehavior,Progress); SetAnimatorCore(_animator); OnLoaded(_image); } catch (InvalidSignatureException) { _image.Source = new BitmapImage(_sourceUri); OnLoaded(_image); } catch(Exception ex) { OnError(_image, ex, AnimationErrorKind.Loading); } }
private static void SetAnimatorCore(Image image, Animator animator) { SetAnimator(image, animator); image.Source = animator.Bitmap; if (GetAutoStart(image)) animator.Play(); else animator.ShowFirstFrame(); }
private static void SetAnimatorCore(Image image, Animator animator) { SetAnimator(image, animator); image.Source = animator.Bitmap; if (GetAutoStart(image)) animator.Play(); else animator.CurrentFrameIndex = 0; }
private void backgroundImage_Loaded(object sender, RoutedEventArgs e) { if (animator != null) { animator.CurrentFrameChanged -= Animator_CurrentFrameChanged; } animator = AnimationBehavior.GetAnimator(backgroundImage); if (animator != null) { animator.CurrentFrameChanged += Animator_CurrentFrameChanged; } }