Esempio n. 1
0
        private static Matrix parseTransformSkewX(String pString)
        {
            var start = SVGConstants.ATTRIBUTE_TRANSFORM_VALUE_SKEW_X.Length + 1;
            var svgNumberParserFloatResult = pString.Substring(start, pString.IndexOf(')') - start).ParseFloats();

            SVGTransformParser.assertNumberParserResultNumberCountMinimum(svgNumberParserFloatResult, 1);

            float  angle  = svgNumberParserFloatResult[0];
            Matrix matrix = new Matrix();

            matrix.PostSkew((float)Math.Tan(angle), 0);
            return(matrix);
        }
Esempio n. 2
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        private static Matrix parseTransformTranslate(String pString)
        {
            var start = SVGConstants.ATTRIBUTE_TRANSFORM_VALUE_TRANSLATE.Length + 1;
            var svgNumberParserFloatResult = pString.Substring(start, pString.IndexOf(')') - start).ParseFloats();

            SVGTransformParser.assertNumberParserResultNumberCountMinimum(svgNumberParserFloatResult, 1);
            float tx = svgNumberParserFloatResult[0];
            float ty = 0;

            if (svgNumberParserFloatResult.Length > 1)
            {
                ty = svgNumberParserFloatResult[1];
            }
            Matrix matrix = new Matrix();

            matrix.PostTranslate(tx, ty);
            return(matrix);
        }
Esempio n. 3
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        public static Matrix parseTransformRotate(String pString)
        {
            var start = SVGConstants.ATTRIBUTE_TRANSFORM_VALUE_ROTATE.Length + 1;
            var svgNumberParserFloatResult = pString.Substring(start, pString.IndexOf(')') - start).ParseFloats();

            SVGTransformParser.assertNumberParserResultNumberCountMinimum(svgNumberParserFloatResult, 1);

            float angle = svgNumberParserFloatResult[0];
            float cx    = 0;
            float cy    = 0;

            if (svgNumberParserFloatResult.Length > 2)
            {
                cx = svgNumberParserFloatResult[1];
                cy = svgNumberParserFloatResult[2];
            }
            Matrix matrix = new Matrix();

            matrix.PostTranslate(cx, cy);
            matrix.PostRotate(angle);
            matrix.PostTranslate(-cx, -cy);
            return(matrix);
        }