public static bool TryGetSnapshotData(NSData data, out GCGamepadSnapShotDataV100 snapshotData)
 {
     return(GCGamepadSnapShotDataV100FromNSData(out snapshotData, data == null ? IntPtr.Zero : data.Handle));
 }
 static extern bool GCGamepadSnapShotDataV100FromNSData(
     /* GCGamepadSnapShotDataV100 * __nullable */ out GCGamepadSnapShotDataV100 snapshotData,
     /* NSData * __nullable */ IntPtr data);
 static extern /* NSData * __nullable */ IntPtr NSDataFromGCGamepadSnapShotDataV100(
     /* GCGamepadSnapShotDataV100 * __nullable */ ref GCGamepadSnapShotDataV100 snapshotData);
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 static extern bool GCGamepadSnapShotDataV100FromNSData(
     /* GCGamepadSnapShotDataV100 * __nullable */ out GCGamepadSnapShotDataV100 snapshotData,
     /* NSData * __nullable */ IntPtr data);
Esempio n. 5
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 public static bool TryGetSnapshotData(NSData data, out GCGamepadSnapShotDataV100 snapshotData)
 {
     return GCGamepadSnapShotDataV100FromNSData (out snapshotData, data == null ? IntPtr.Zero : data.Handle);
 }
Esempio n. 6
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 static extern IntPtr NSDataFromGCGamepadSnapShotDataV100(
     /* GCGamepadSnapShotDataV100 * __nullable */ ref GCGamepadSnapShotDataV100 snapshotData);