public IEnumerator Process(LanotaliumContext context)
        {
            if (!context.IsProjectLoaded)
            {
                yield break;
            }

            var request = new Request <AskForLinear>();

            yield return(context.UserRequest.Request(request, "Linear Motion Creation"));

            if (!request.Succeed)
            {
                yield break;
            }

            var result = request.Object;
            var polar  = CoordMath.ToPolar(new Vector2(result.X, result.Y));

            //8 cir 11 linear
            //0 deg 1 radius

            var camera = new LanotaCameraXZ()
            {
                Time = context.TunerManager.ChartTime,
                Type = 11,
                ctp  = polar.y,
                ctp1 = polar.x
            };

            context.OperationManager.AddHorizontal(camera);

            yield return(null);
        }
Esempio n. 2
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        public IEnumerator Process(LanotaliumContext context)
        {
            if (!context.IsProjectLoaded)
            {
                yield break;
            }

            var request = new Request <AskForCircular>();

            yield return(context.UserRequest.Request(request, "Circular Motion Creation"));

            if (!request.Succeed)
            {
                yield break;
            }

            var result   = request.Object;
            var newPolar = CoordMath.ToPolar(new Vector2(result.X, result.Y));

            var camManager   = context.TunerManager.CameraManager;
            var currentPolar = new Vector2(camManager.CurrentRou, camManager.CurrentTheta);
            var deltaPolar   = Vector2.zero;

            //invert roh
            if (currentPolar.x < 0.0f)
            {
                currentPolar.x *= -1.0f;
                currentPolar.y  = (currentPolar.y + 180.0f) % 360.0f;
            }

            deltaPolar.x = newPolar.x - currentPolar.x;
            deltaPolar.y = newPolar.y - currentPolar.y;

            //theta is negative (clockwise)
            //and it's anti-clockwise
            if (deltaPolar.y < 0.0f && !result.Clockwise)
            {
                deltaPolar.y = 360.0f + deltaPolar.y;
            }
            //theta is positive (anti-clockwise)
            //and it's clockwise
            else if (deltaPolar.y >= 0.0f && result.Clockwise)
            {
                deltaPolar.y = -(360.0f - deltaPolar.y);
            }

            //add revolution
            if (result.Revolution > 0)
            {
                if (result.Clockwise)
                {
                    deltaPolar.y -= 360.0f * result.Revolution;
                }
                else
                {
                    deltaPolar.y += 360.0f * result.Revolution;
                }
            }

            //8 cir 11 linear
            //0 deg 1 radius
            var camera = new LanotaCameraXZ()
            {
                Time = context.TunerManager.ChartTime,
                Type = 8,
                ctp  = deltaPolar.y,
                ctp1 = deltaPolar.x
            };

            context.OperationManager.AddHorizontal(camera);

            yield return(null);
        }