Esempio n. 1
0
 public void readCUS(string cusPath)
 {
     charSkillSet[] css      = new charSkillSet[1];
     skill[]        Super    = new skill[1];
     skill[]        Ultimate = new skill[1];
     skill[]        Evasive  = new skill[1];
     skill[]        blast    = new skill[1];
     skill[]        Awaken   = new skill[1];
     CUS.Read(cusPath, ref css, ref Super, ref Ultimate, ref Evasive, ref Awaken, ref blast);
     this.css.AddRange((IEnumerable <charSkillSet>)css);
     this.Super.AddRange((IEnumerable <skill>)Super);
     this.Ultimate.AddRange((IEnumerable <skill>)Ultimate);
     this.Evasive.AddRange((IEnumerable <skill>)Evasive);
     this.blast.AddRange((IEnumerable <skill>)blast);
     this.Awaken.AddRange((IEnumerable <skill>)Awaken);
 }
Esempio n. 2
0
 public void writeCUS(string cusPath)
 {
     charSkillSet[] charSkillSetArray = new charSkillSet[1];
     skill[]        skillArray1       = new skill[1];
     skill[]        skillArray2       = new skill[1];
     skill[]        skillArray3       = new skill[1];
     skill[]        skillArray4       = new skill[1];
     skill[]        skillArray5       = new skill[1];
     charSkillSet[] array1            = this.css.ToArray();
     skill[]        array2            = this.Super.ToArray();
     skill[]        array3            = this.Ultimate.ToArray();
     skill[]        array4            = this.Evasive.ToArray();
     skill[]        array5            = this.blast.ToArray();
     skill[]        array6            = this.Awaken.ToArray();
     CUS.Write(cusPath, ref array1, ref array2, ref array3, ref array4, ref array6, ref array5);
 }