Esempio n. 1
0
        private void ProcessIncomingUdp()
        {
            CircleCollection <Socket> circleCollection = new CircleCollection <Socket>();

            foreach (Socket current in this.m_pSockets)
            {
                circleCollection.Add(current);
            }
            byte[] array = new byte[this.m_MTU];
            while (this.m_IsRunning)
            {
                try
                {
                    if (this.m_pQueuedPackets.Count >= this.m_MaxQueueSize)
                    {
                        Thread.Sleep(1);
                    }
                    else
                    {
                        bool flag = false;
                        for (int i = 0; i < circleCollection.Count; i++)
                        {
                            Socket socket = circleCollection.Next();
                            if (socket.Poll(0, SelectMode.SelectRead))
                            {
                                EndPoint endPoint = new IPEndPoint(IPAddress.Any, 0);
                                int      num      = socket.ReceiveFrom(array, ref endPoint);
                                this.m_BytesReceived   += (long)num;
                                this.m_PacketsReceived += 1L;
                                byte[] array2 = new byte[num];
                                Array.Copy(array, array2, num);
                                Queue <UdpPacket> pQueuedPackets;
                                Monitor.Enter(pQueuedPackets = this.m_pQueuedPackets);
                                try
                                {
                                    this.m_pQueuedPackets.Enqueue(new UdpPacket(socket, (IPEndPoint)endPoint, array2));
                                }
                                finally
                                {
                                    Monitor.Exit(pQueuedPackets);
                                }
                                flag = true;
                                break;
                            }
                        }
                        if (!flag)
                        {
                            Thread.Sleep(1);
                        }
                    }
                }
                catch (Exception x)
                {
                    this.OnError(x);
                }
            }
        }
Esempio n. 2
0
 public void Stop()
 {
     if (!this.m_IsRunning)
     {
         return;
     }
     this.m_IsRunning      = false;
     this.m_pQueuedPackets = null;
     foreach (Socket current in this.m_pSockets)
     {
         current.Close();
     }
     this.m_pSockets         = null;
     this.m_pSendSocketsIPv4 = null;
     this.m_pSendSocketsIPv6 = null;
 }
Esempio n. 3
0
 public void Start()
 {
     if (this.m_IsRunning)
     {
         return;
     }
     this.m_IsRunning      = true;
     this.m_StartTime      = DateTime.Now;
     this.m_pQueuedPackets = new Queue <UdpPacket>();
     if (this.m_pBindings != null)
     {
         List <IPEndPoint> list      = new List <IPEndPoint>();
         IPEndPoint[]      pBindings = this.m_pBindings;
         for (int i = 0; i < pBindings.Length; i++)
         {
             IPEndPoint iPEndPoint = pBindings[i];
             if (iPEndPoint.Address.Equals(IPAddress.Any))
             {
                 IPEndPoint item = new IPEndPoint(IPAddress.Loopback, iPEndPoint.Port);
                 if (!list.Contains(item))
                 {
                     list.Add(item);
                 }
                 IPAddress[] hostAddresses = Dns.GetHostAddresses("");
                 for (int j = 0; j < hostAddresses.Length; j++)
                 {
                     IPAddress  address = hostAddresses[j];
                     IPEndPoint item2   = new IPEndPoint(address, iPEndPoint.Port);
                     if (!list.Contains(item2))
                     {
                         list.Add(item2);
                     }
                 }
             }
             else
             {
                 if (!list.Contains(iPEndPoint))
                 {
                     list.Add(iPEndPoint);
                 }
             }
         }
         this.m_pSockets = new List <Socket>();
         foreach (IPEndPoint current in list)
         {
             try
             {
                 this.m_pSockets.Add(UdpCore.CreateSocket(current, ProtocolType.Udp));
             }
             catch (Exception x)
             {
                 this.OnError(x);
             }
         }
         this.m_pSendSocketsIPv4 = new CircleCollection <Socket>();
         this.m_pSendSocketsIPv6 = new CircleCollection <Socket>();
         foreach (Socket current2 in this.m_pSockets)
         {
             if (((IPEndPoint)current2.LocalEndPoint).AddressFamily == AddressFamily.InterNetwork)
             {
                 if (!((IPEndPoint)current2.LocalEndPoint).Equals(IPAddress.Loopback))
                 {
                     this.m_pSendSocketsIPv4.Add(current2);
                 }
             }
             else
             {
                 if (((IPEndPoint)current2.LocalEndPoint).AddressFamily == AddressFamily.InterNetworkV6)
                 {
                     this.m_pSendSocketsIPv6.Add(current2);
                 }
             }
         }
         Thread thread = new Thread(new ThreadStart(this.ProcessIncomingUdp));
         thread.Start();
         Thread thread2 = new Thread(new ThreadStart(this.ProcessQueuedPackets));
         thread2.Start();
     }
 }