Esempio n. 1
0
        /// <summary>
        /// Sets the text of a UI  text, while ensuring this will not fire a text changed event.
        /// </summary>
        private void SetText(object ui, string text, bool isTranslated, TranslationInfo info)
        {
            if (!info?.IsCurrentlySettingText ?? true)
            {
                try
                {
                    UGUIHooks.TextChanged        -= UguiTextEvents_OnTextChanged;
                    NGUIHooks.TextChanged        -= NGUITextEvents_TextChanged;
                    TextMeshProHooks.TextChanged -= TextMeshProHooks_OnTextChanged;
                    if (info != null)
                    {
                        info.IsCurrentlySettingText = true;
                    }


                    if (ui is Text)
                    {
                        ((Text)ui).text = text;
                    }
                    else if (ui is GUIContent)
                    {
                        ((GUIContent)ui).text = text;
                    }
                    else
                    {
                        // fallback to reflective approach
                        var type = ui.GetType();
                        type.GetProperty(TextPropertyName)?.GetSetMethod()?.Invoke(ui, new[] { text });
                    }

                    if (isTranslated)
                    {
                        info?.ResizeUI(ui);
                    }
                    else
                    {
                        info?.UnresizeUI(ui);
                    }
                }
                finally
                {
                    UGUIHooks.TextChanged        += UguiTextEvents_OnTextChanged;
                    NGUIHooks.TextChanged        += NGUITextEvents_TextChanged;
                    TextMeshProHooks.TextChanged += TextMeshProHooks_OnTextChanged;
                    if (info != null)
                    {
                        info.IsCurrentlySettingText = false;
                    }
                }
            }
        }
        /// <summary>
        /// Sets the text of a UI  text, while ensuring this will not fire a text changed event.
        /// </summary>
        private void SetText(object ui, string text, bool isTranslated, TranslationInfo info)
        {
            if (!info?.IsCurrentlySettingText ?? true)
            {
                try
                {
                    // TODO: Disable ANY Hook
                    _hooksEnabled = false;

                    if (info != null)
                    {
                        info.IsCurrentlySettingText = true;
                    }

                    ui.SetText(text);

                    if (isTranslated)
                    {
                        info?.ResizeUI(ui);
                    }
                    else
                    {
                        info?.UnresizeUI(ui);
                    }
                }
                catch (NullReferenceException)
                {
                    // This is likely happened due to a scene change.
                }
                catch (Exception e)
                {
                    Logger.Current.Error(e, "An error occurred while setting text on a component.");
                }
                finally
                {
                    _hooksEnabled = true;

                    if (info != null)
                    {
                        info.IsCurrentlySettingText = false;
                    }
                }
            }
        }
Esempio n. 3
0
        /// <summary>
        /// Sets the text of a UI  text, while ensuring this will not fire a text changed event.
        /// </summary>
        private void SetText(object ui, string text, bool isTranslated, TranslationInfo info)
        {
            if (!info?.IsCurrentlySettingText ?? true)
            {
                try
                {
                    // TODO: Disable ANY Hook
                    _hooksEnabled = false;

                    if (info != null)
                    {
                        info.IsCurrentlySettingText = true;
                    }

                    ui.SetText(text);

                    if (isTranslated)
                    {
                        info?.ResizeUI(ui);
                    }
                    else
                    {
                        info?.UnresizeUI(ui);
                    }
                }
                catch (Exception e)
                {
                    Console.WriteLine("[XUnity.AutoTranslator][ERROR]: An error occurred while setting text on a component." + Environment.NewLine + e);
                }
                finally
                {
                    _hooksEnabled = true;

                    if (info != null)
                    {
                        info.IsCurrentlySettingText = false;
                    }
                }
            }
        }