Esempio n. 1
0
        public QuadraticCurveSegment[] Split(double t)
        {
            var p = new List<Point>();
            var q = new List<Point>();
            var _p = new List<Point>();

            p.Add(Start);
            p.Add(ControlPoint);
            p.Add(End);

            q.Add(p[0]);
            q.Add(p[1]);
            q.Add(p[2]);

            while (p.Count > 1)
            {
                _p = new List<Point>();

                for(int i = 0; i < p.Count - 1; i++)
                {
                    var pt = Point.Lerp(t, p[i], p[i + 1]);
                    q.Add(pt);
                    _p.Add(pt);
                }
                p = _p;
            }

            var a = new QuadraticCurveSegment(q[0], q[3], q[5]) { Convex = Convex };
            var b = new QuadraticCurveSegment(q[5], q[4], q[2]) { Convex = Convex };

            return new QuadraticCurveSegment[] { a, b };
        }
Esempio n. 2
0
        private static void AddQuadraticCurveSegment(QuadraticCurveSegment quadraticCurveSegment, List<PolygonPoint> points, BufferGenerator vertexBufferGenerator, BufferGenerator indexBufferGenerator, ref int indexCount, float r, float g, float b, int subDiffs = 0)
        {
            if(subDiffs < 2)
            {
                var splits = quadraticCurveSegment.Split(0.5);
                AddQuadraticCurveSegment(splits[0], points, vertexBufferGenerator, indexBufferGenerator, ref indexCount, r, g, b, subDiffs + 1);
                AddQuadraticCurveSegment(splits[1], points, vertexBufferGenerator, indexBufferGenerator, ref indexCount, r, g, b, subDiffs + 1);
                return;
            }

            float sign;

            quadraticCurveSegment.Split(0.5);

            if (quadraticCurveSegment.Convex)
            {
                sign = 1f;
                points.Add(new PolygonPoint(quadraticCurveSegment.End.X, quadraticCurveSegment.End.Y));
            }
            else
            {
                sign = -1f;
                points.Add(new PolygonPoint(quadraticCurveSegment.ControlPoint.X, quadraticCurveSegment.ControlPoint.Y));
                points.Add(new PolygonPoint(quadraticCurveSegment.End.X, quadraticCurveSegment.End.Y));
            }

            AddVertex(vertexBufferGenerator, (float)quadraticCurveSegment.Start.X, (float)quadraticCurveSegment.Start.Y, 0f, 0f, r, g, b, sign);
            AddVertex(vertexBufferGenerator, (float)quadraticCurveSegment.End.X, (float)quadraticCurveSegment.End.Y, 1f, 1f, r, g, b, sign);
            AddVertex(vertexBufferGenerator, (float)quadraticCurveSegment.ControlPoint.X, (float)quadraticCurveSegment.ControlPoint.Y, 0.5f, 0f, r, g, b, sign);

            indexBufferGenerator.WriteUInt((uint)indexCount++, (uint)indexCount++, (uint)indexCount++);
        }