Esempio n. 1
0
        public Game1()
        {
            graphics = new GraphicsDeviceManager(this);

            graphics.PreferredBackBufferWidth = screenWidth;
            graphics.PreferredBackBufferHeight = screenHeight;

            ScreenRectangle = new Rectangle(
                0,
                0,
                screenWidth,
                screenHeight);

            Content.RootDirectory = "Content";

            Components.Add(new InputHandler(this));

            stateManager = new GameStateManager(this);
            Components.Add(stateManager);

            TitleScreen = new TitleScreen(this, stateManager);
            StartMenuScreen = new StartMenuScreen(this, stateManager);
            GamePlayScreen = new GamePlayScreen(this, stateManager);
            CharacterGeneratorScreen = new CharacterGeneratorScreen(this, stateManager);
            LoadGameScreen = new LoadGameScreen(this, stateManager);
            SkillScreen = new GameScreens.SkillScreen(this, stateManager);

            stateManager.ChangeState(TitleScreen);

            this.IsFixedTimeStep = false;
            graphics.SynchronizeWithVerticalRetrace = false;
        }
Esempio n. 2
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        public Game1()
        {
            graphics = new GraphicsDeviceManager(this);

            graphics.PreferredBackBufferWidth = screenWidth;
            graphics.PreferredBackBufferHeight = screenHeight;

            ScreenRectangle = new Rectangle(
                0,
                0,
                screenWidth,
                screenHeight);

            Content.RootDirectory = "Content";

            Components.Add(new InputHandler(this));

            stateManager = new GameStateManager(this);
            Components.Add(stateManager);

            TitleScreen = new TitleScreen(this, stateManager);
            StartMenuScreen = new GameScreens.StartMenuScreen(this, stateManager);

            stateManager.ChangeState(TitleScreen);
        }
Esempio n. 3
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File: Game1.cs Progetto: Jake4288/DC
        public Game1()
        {
            _graphics = new GraphicsDeviceManager(this)
                            {
                                PreferredBackBufferWidth = ScreenWidth,
                                PreferredBackBufferHeight = ScreenHeight
                            };

            ScreenRectangle = new Rectangle(0, 0, ScreenWidth, ScreenHeight);

            Content.RootDirectory = "Content";

            Components.Add(new InputHandler(this));

            _stateManager = new GameStateManager(this);
            Components.Add(_stateManager);

            TitleScreen = new TitleScreen(this, _stateManager);
            GamePlayScreen = new GamePlayScreen(this, _stateManager);

            _stateManager.ChangeState(TitleScreen);
        }
Esempio n. 4
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        public Game1()
        {
            graphics = new GraphicsDeviceManager(this);
            graphics.PreferredBackBufferWidth = screenWidth;
            graphics.PreferredBackBufferHeight = screenHeight;
            //graphics.IsFullScreen = true;

            ScreenRectangle = new Rectangle(0,0,screenWidth,screenHeight);

            Content.RootDirectory = "Content";

            Components.Add(new InputHandler(this));

            gameStateManager = new GameStateManager(this);
            Components.Add(gameStateManager);

            titleScreen = new TitleScreen(this, gameStateManager);
            startMenuScreen = new StartMenuScreen(this, gameStateManager);
            gamePlayScreen = new GamePlayScreen(this,gameStateManager);
            characterScreen = new CharacterGeneratorScreen(this, gameStateManager);

            gameStateManager.ChangeState(titleScreen);
        }