public void PlayAnimation(Animation animation)
 {
     if (Animation == animation)
     {
         return;
     }
     this.animation = animation;
     this.frameIndex = 0;
     this.time = 0.0f;
 }
Esempio n. 2
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        public void LoadContent()
        {
            enemy = content.Load<Texture2D>("AyyLmao/agumon_attack.fw");

            idleAnimation = new Animation(enemy, 0.1f, true);

            int positionX = (Level.windowWidth / 3) - (enemy.Width / 3);
            int positionY = (Level.windowHeight / 2) - (enemy.Height / 3);
            enemyPosition = new Vector2((float)positionX, (float)positionY);
            spriteenemy.PlayAnimation(idleAnimation);
        }
Esempio n. 3
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        public void LoadContent()
        {
            supp1 = content.Load<Texture2D>("AyyLmao/agumon_jump.fw");
            supp2 = content.Load<Texture2D>("AyyLmao/agumon_attack.fw");

            idleAnimation = new Animation(supp1, 0.1f, true);

            int positionX = (Level.windowWidth / 2) - (supp1.Width / 2);
            int positionY = (Level.windowHeight / 2) - (supp1.Height / 3);
            suppPosition = new Vector2((float)positionX, (float)positionY);
            spritesupp.PlayAnimation(idleAnimation);
        }
Esempio n. 4
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        public void LoadContent()
        {
            player = content.Load<Texture2D>("AyyLmao/termon_attack.fw");
            bike = content.Load<Texture2D>("AyyLmao/termon_attack2.fw");

            idleAnimation = new Animation(player, 0.1f, true);
            bikeAnimation = new Animation(player, 0.1f, true);

            int positionX = (Level.windowWidth / 2) - (player.Width / 2);
            int positionY = (Level.windowHeight / 2) - (player.Height / 4);
            playerPosition = new Vector2((float)positionX, (float)positionY);
            spritePlayer.PlayAnimation(idleAnimation);
        }