private bool TeamInitCheck(Team team) { return(_teamVisibilityTracker.ContainsKey(team.UniqueID)); }
/// <summary> /// Returns the visibility status of coord c for a team: -1 is unexplored, 0 unseen, a positive return /// indicates the number of team members observing the tile. /// </summary> public Int16 VisibilityCheck(Coords c, Team team) { return(_teamVisibilityTracker[team.UniqueID][c.X, c.Y]); }