private void HandlerMouse_RightButton_SelfClicked(MouseState mouse, Coords selectedHex)
        {
            // NOTE: you could set up some kind of a (radial?) menu for this case

            // Item Pickup
            if (_currentMap.GetTile(selectedHex).MyInventory.Size() > 0 &&
                _selectedCreature.GetAP() >= _selectedCreature.GetAPActionCost(APCostTypes.ItemPickUp))
            {
                ActionItemPick pickItem = new ActionItemPick(_selectedCreature);
                _myGame.ExecuteAction(pickItem);
            }
        }
 public void Update()
 {
     CalculateMoveRange(_owner.PositionGet(), _owner.APMoveCosts, _owner.GetAP());
 }