Esempio n. 1
0
 /// <summary>
 /// Add Deck list into SolitaireDataList for tombstoning
 /// </summary>
 /// <param name="fromDeckList"></param>
 public void AddDeckData(List <Deck> fromDeckList)
 {
     for (int i = 0; i < fromDeckList.Count(); i++)
     {
         Deck deck = fromDeckList[i];
         for (int j = 0; j < deck.CardCount(); j++)
         {
             Card          card = deck.GetCard(j);
             SolitaireData data = new SolitaireData();
             data.AddCardData(card, deck.InternalDeckId());
             m_list.Add(data);
         }
     }
 }
Esempio n. 2
0
        /// <summary>
        /// Create Deck list from SolitaireDataList
        /// </summary>
        /// <param name="toDeckList"></param>
        /// <param name="allCards"></param>
        public void ReadDeckDataToList(ref List <Deck> toDeckList, ref List <Card> allCards)
        {
            Deck userDeck1 = null;
            Deck userDeck2 = null;
            Deck userDeck3 = null;
            Deck userDeck4 = null;
            Deck userDeck5 = null;
            Deck userDeck6 = null;
            Deck userDeck7 = null;

            TargetDeck targetDeck1 = null;
            TargetDeck targetDeck2 = null;
            TargetDeck targetDeck3 = null;
            TargetDeck targetDeck4 = null;

            SourceDeck sourceDeck = null;
            WasteDeck  wasteDeck  = null;

            // Find right decks, have to use internal deck id for matching
            for (int i = 0; i < toDeckList.Count(); i++)
            {
                Deck deck = toDeckList[i];
                if (deck.InternalDeckId() == 10)
                {
                    userDeck1 = deck;
                }
                else if (deck.InternalDeckId() == 20)
                {
                    userDeck2 = deck;
                }
                else if (deck.InternalDeckId() == 30)
                {
                    userDeck3 = deck;
                }
                else if (deck.InternalDeckId() == 40)
                {
                    userDeck4 = deck;
                }
                else if (deck.InternalDeckId() == 50)
                {
                    userDeck5 = deck;
                }
                else if (deck.InternalDeckId() == 60)
                {
                    userDeck6 = deck;
                }
                else if (deck.InternalDeckId() == 70)
                {
                    userDeck7 = deck;
                }
                else if (deck.InternalDeckId() == 100)
                {
                    targetDeck1 = (TargetDeck)deck;
                }
                else if (deck.InternalDeckId() == 200)
                {
                    targetDeck2 = (TargetDeck)deck;
                }
                else if (deck.InternalDeckId() == 300)
                {
                    targetDeck3 = (TargetDeck)deck;
                }
                else if (deck.InternalDeckId() == 400)
                {
                    targetDeck4 = (TargetDeck)deck;
                }
                else if (deck.InternalDeckId() == 1000)
                {
                    sourceDeck = (SourceDeck)deck;
                }
                else if (deck.InternalDeckId() == 2000)
                {
                    wasteDeck = (WasteDeck)deck;
                }
            }

            // Add cards into right decks
            for (int i = 0; i < m_list.Count(); i++)
            {
                // Tombstoned card data list
                SolitaireData data = m_list[i];

                // Find card class
                Card c = findCard(ref allCards, data.m_land, data.m_id);
                if (c == null)
                {
                    break;
                }
                c.setTurned(data.m_isTurned);

                // Set card into right deck
                switch (data.m_internalDeckId)
                {
                case 10:
                {
                    userDeck1.AddCard(c);
                    break;
                }

                case 20:
                {
                    userDeck2.AddCard(c);
                    break;
                }

                case 30:
                {
                    userDeck3.AddCard(c);
                    break;
                }

                case 40:
                {
                    userDeck4.AddCard(c);
                    break;
                }

                case 50:
                {
                    userDeck5.AddCard(c);
                    break;
                }

                case 60:
                {
                    userDeck6.AddCard(c);
                    break;
                }

                case 70:
                {
                    userDeck7.AddCard(c);
                    break;
                }

                case 100:
                {
                    targetDeck1.AddCard(c);
                    break;
                }

                case 200:
                {
                    targetDeck2.AddCard(c);
                    break;
                }

                case 300:
                {
                    targetDeck3.AddCard(c);
                    break;
                }

                case 400:
                {
                    targetDeck4.AddCard(c);
                    break;
                }

                case 1000:
                {
                    sourceDeck.AddCard(c);
                    break;
                }

                case 2000:
                {
                    wasteDeck.AddCard(c);
                    break;
                }
                }
            }
        }
Esempio n. 3
0
 /// <summary>
 /// Add Deck list into SolitaireDataList for tombstoning
 /// </summary>
 /// <param name="fromDeckList"></param>
 public void AddDeckData(List<Deck> fromDeckList)
 {
     for (int i = 0; i < fromDeckList.Count(); i++)
     {
         Deck deck = fromDeckList[i];
         for (int j = 0; j < deck.CardCount(); j++)
         {
             Card card = deck.GetCard(j);
             SolitaireData data = new SolitaireData();
             data.AddCardData(card, deck.InternalDeckId());
             m_list.Add(data);
         }
     }
 }