Esempio n. 1
0
        public void Init()
        {
            mRendered = false;
            XUI ui = XUI.Instance();

            mListenter_KeyUp = new XListener <XKeyInput.KeyUp>(1, eEventQueueFullBehaviour.Ignore, "WorldKeyUp");
            XKeyInput.Instance().GetBroadcaster_KeyUp().Subscribe(mListenter_KeyUp);

            mListener_Button = new XListener <XUI.ButtonUpEvent>(1, eEventQueueFullBehaviour.Ignore, "WorldButton");
            ui.GetBroadcaster_ButtonUpEvent().Subscribe(mListener_Button);

            mRegnerateMapButton = ui._CreateRectangularButton(new Vector2(30, 30), "Regenerate Map", XUI.eStyle.GameplayUI);
            mMapTypeButton      = ui._CreateRectangularButton(new Vector2(30, 125), "Change Map Type", XUI.eStyle.GameplayUI);
            mMapSizeButton      = ui._CreateRectangularButton(new Vector2(30, 220), "Change Map Size", XUI.eStyle.GameplayUI);

            /*
             * mMapSizeButton = ui.CreateRectangularButton( new Vector2( 30, 315 ),
             *      "Hy0123456789012345678901234567890123456789",
             *      XUI.eStyle.FontTest );
             */

            /*
             * String[] texts = { "Hello", "Goodbye", "Meatball Soup", "Four", "5" };
             * String[] controls = { "Back", "Exit Game", "Quit Program, not really, i'm having fun" };
             * mSelector = ui.CreateSelector(	new Vector2( 1000, 400 ), "missing everything", XUI.eStyle.Frontend, XUI.eStyle.FrontendButton,
             *                                      XUI.eStyle.FrontendTitle, XUI.eStyle.FrontendControl, texts, controls );
             */

            Generate();
        }
Esempio n. 2
0
            public Selector(_Position pos, String title, eStyle style, eStyle button_style, eStyle title_style,
                            long id, String[] texts)
            {
                mRenderEnabled   = true;
                mID              = id;
                mPos             = pos.GetPosition();
                mPosition        = pos;
                mTitle           = title;
                mStyle           = style;
                mButtonStyle     = button_style;
                mTitleStyle      = title_style;
                this.mSelections = new _IButton[texts.Length];

                // create a default button to see how big it is vertically
                // size and position border accordingly, factoring in width of largest button including title
                // destroy that button
                // create all the proper buttons in the right spot
                // create title 'button' as disabled button
                XUI xui_inst = XUI.Instance();

                _IButton test          = xui_inst._CreateRectangularButton(Vector2.Zero, "Test", style);
                xAABB2   button_size   = test.GetAABB();
                float    button_size_y = button_size.GetSize().Y;

                xui_inst._DestroyButton(test);

                const float k_border_padding_scalar = 0.5f;
                float       border_padding          = k_border_padding_scalar * button_size_y;

                const float k_spacing_scalar = 0.2f;
                float       spacing          = k_spacing_scalar * button_size_y;

                // pad out the text strings so the buttons can be wide if the text is small
                int longest = GetLongestString(texts);

                PadButtonTexts(texts, longest);

                // create buttons
                PositionAndCreateButtons(texts, mSelections, border_padding, spacing, button_size_y, button_style, 0);

                // track largest
                float largest_x = GetWidest(mSelections);

                // create title button (non-functional) and see if it's the largest
                Vector2 title_pos = mPos + new Vector2(border_padding, border_padding);

                mTitleButton = xui_inst._CreateRectangularButton(title_pos, title, title_style);
                mTitleButton.SetActive(false);
                largest_x = Math.Max(largest_x, mTitleButton.GetAABB().GetSize().X);

                // calculate aabb
                const float title_padding_scalar = 4.0f;
                float       title_padding        = border_padding * title_padding_scalar;
                Vector2     title_padding_v      = new Vector2(0, title_padding);
                float       full_width           = largest_x + 2 * border_padding;

                float full_height = button_size_y * (mSelections.Length) +
                                    (mSelections.Length - 1) * spacing +
                                    2 * border_padding +
                                    title_padding;

                mAABB.Set(mPos, mPos + new Vector2(full_width, full_height));

                // translate each button to be centered, and account for title
                CenterButtons(mSelections, largest_x, title_padding);
                CenterButton(mTitleButton, largest_x, 0);

                // if the selector has a non-trivial Position, fix it
                if (mPosition.IsCentered())
                {
                    // see where it is now, figure out where it should be, translate.
                    // apply to aabb for selector plus translate all the buttons
                    xCoord  screen_dim     = XRenderManager.Instance().GetScreenDim();
                    Vector2 span           = mAABB.GetSize();
                    Vector2 screen_dim_vec = new Vector2(screen_dim.x, screen_dim.y);
                    Vector2 edge           = 0.5f * (screen_dim_vec - span);
                    Translate(edge);
                }
            }