Esempio n. 1
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 public GameMouse( GameInterface gi, string file)
 {
     _sprite = new Sprite(gi, file);
     _animation = new Animation(new Vector2(1, 1), 100, _sprite);
     _mouseButtonMaps = new Dictionary<MouseButtons, Func<MouseState, ButtonState>>
     {
         { MouseButtons.Left, s => s.LeftButton },
         { MouseButtons.Right, s => s.RightButton },
         { MouseButtons.Middle, s => s.MiddleButton },
     };
 }
Esempio n. 2
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 public void InitAnimation(Vector2 size, int rate)
 {
     _animation = new Animation(size, rate, _sprite);
 }