int UnityEngineDebug_m_LogAssertionFormat_xlua_st_(RealStatePtr L, int gen_param_count) { ObjectTranslator translator = this; if (gen_param_count >= 1 && (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING) && (LuaTypes.LUA_TNONE == LuaAPI.lua_type(L, 2) || translator.Assignable <object>(L, 2))) { string _format = LuaAPI.lua_tostring(L, 1); object[] _args = translator.GetParams <object>(L, 2); UnityEngine.Debug.LogAssertionFormat(_format, _args); return(0); } if (gen_param_count >= 2 && translator.Assignable <UnityEngine.Object>(L, 1) && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaTypes.LUA_TNONE == LuaAPI.lua_type(L, 3) || translator.Assignable <object>(L, 3))) { UnityEngine.Object _context = (UnityEngine.Object)translator.GetObject(L, 1, typeof(UnityEngine.Object)); string _format = LuaAPI.lua_tostring(L, 2); object[] _args = translator.GetParams <object>(L, 3); UnityEngine.Debug.LogAssertionFormat(_context, _format, _args); return(0); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Debug.LogAssertionFormat!")); }
int UnityEngineMathf_m_Max_xlua_st_(RealStatePtr L, int gen_param_count) { ObjectTranslator translator = this; if (gen_param_count == 2 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { float _a = (float)LuaAPI.lua_tonumber(L, 1); float _b = (float)LuaAPI.lua_tonumber(L, 2); float gen_ret = UnityEngine.Mathf.Max(_a, _b); LuaAPI.lua_pushnumber(L, gen_ret); return(1); } if (gen_param_count == 2 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { int _a = LuaAPI.xlua_tointeger(L, 1); int _b = LuaAPI.xlua_tointeger(L, 2); int gen_ret = UnityEngine.Mathf.Max(_a, _b); LuaAPI.xlua_pushinteger(L, gen_ret); return(1); } if (gen_param_count >= 0 && (LuaTypes.LUA_TNONE == LuaAPI.lua_type(L, 1) || LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1))) { float[] _values = translator.GetParams <float>(L, 1); float gen_ret = UnityEngine.Mathf.Max(_values); LuaAPI.lua_pushnumber(L, gen_ret); return(1); } if (gen_param_count >= 0 && (LuaTypes.LUA_TNONE == LuaAPI.lua_type(L, 1) || LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1))) { int[] _values = translator.GetParams <int>(L, 1); int gen_ret = UnityEngine.Mathf.Max(_values); LuaAPI.xlua_pushinteger(L, gen_ret); return(1); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Mathf.Max!")); }
int __CreateInstanceUnityEngineGameObject(RealStatePtr L, int gen_param_count) { ObjectTranslator translator = this; if (gen_param_count == 2 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) { string _name = LuaAPI.lua_tostring(L, 2); UnityEngine.GameObject gen_ret = new UnityEngine.GameObject(_name); translator.Push(L, gen_ret); return(1); } if (gen_param_count == 1) { UnityEngine.GameObject gen_ret = new UnityEngine.GameObject(); translator.Push(L, gen_ret); return(1); } if (gen_param_count >= 2 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaTypes.LUA_TNONE == LuaAPI.lua_type(L, 3) || translator.Assignable <System.Type>(L, 3))) { string _name = LuaAPI.lua_tostring(L, 2); System.Type[] _components = translator.GetParams <System.Type>(L, 3); UnityEngine.GameObject gen_ret = new UnityEngine.GameObject(_name, _components); translator.Push(L, gen_ret); return(1); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.GameObject constructor!")); }
int UnityEngineLayerMask_m_GetMask_xlua_st_(RealStatePtr L, int gen_param_count) { ObjectTranslator translator = this; { string[] _layerNames = translator.GetParams <string>(L, 1); int gen_ret = UnityEngine.LayerMask.GetMask(_layerNames); LuaAPI.xlua_pushinteger(L, gen_ret); return(1); } }
int __CreateInstanceUnityEngineAnimationCurve(RealStatePtr L, int gen_param_count) { ObjectTranslator translator = this; if (gen_param_count >= 1 && (LuaTypes.LUA_TNONE == LuaAPI.lua_type(L, 2) || translator.Assignable <UnityEngine.Keyframe>(L, 2))) { UnityEngine.Keyframe[] _keys = translator.GetParams <UnityEngine.Keyframe>(L, 2); UnityEngine.AnimationCurve gen_ret = new UnityEngine.AnimationCurve(_keys); translator.Push(L, gen_ret); return(1); } if (gen_param_count == 1) { UnityEngine.AnimationCurve gen_ret = new UnityEngine.AnimationCurve(); translator.Push(L, gen_ret); return(1); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.AnimationCurve constructor!")); }
public int Call(RealStatePtr L) { try { object target = null; MethodBase toInvoke = method; if (luaStackPosStart > 1) { target = translator.FastGetCSObj(L, 1); if (target is Delegate) { Delegate delegateInvoke = (Delegate)target; #if UNITY_WSA && !UNITY_EDITOR toInvoke = delegateInvoke.GetMethodInfo(); #else toInvoke = delegateInvoke.Method; #endif } } int luaTop = LuaAPI.lua_gettop(L); int luaStackPos = luaStackPosStart; for (int i = 0; i < castArray.Length; i++) { //UnityEngine.Debug.Log("inPos:" + inPosArray[i]); if (luaStackPos > luaTop) //after check { if (paramsType != null && i == castArray.Length - 1) { args[inPosArray[i]] = Array.CreateInstance(paramsType, 0); } else { args[inPosArray[i]] = defaultValueArray[i]; } } else { if (paramsType != null && i == castArray.Length - 1) { args[inPosArray[i]] = translator.GetParams(L, luaStackPos, paramsType); } else { args[inPosArray[i]] = castArray[i](L, luaStackPos, null); } luaStackPos++; } //UnityEngine.Debug.Log("value:" + args[inPosArray[i]]); } object ret = null; ret = toInvoke.IsConstructor ? ((ConstructorInfo)method).Invoke(args) : method.Invoke(targetNeeded ? target : null, args); int nRet = 0; if (!isVoid) { //UnityEngine.Debug.Log(toInvoke.ToString() + " ret:" + ret); translator.PushAny(L, ret); nRet++; } for (int i = 0; i < outPosArray.Length; i++) { if (refPos[outPosArray[i]] != -1) { translator.Update(L, luaStackPosStart + refPos[outPosArray[i]], args[outPosArray[i]]); } translator.PushAny(L, args[outPosArray[i]]); nRet++; } return(nRet); } finally { for (int i = 0; i < args.Length; i++) { args[i] = null; } } }
public int Call(RealStatePtr L) { try { #if UNITY_EDITOR && !DISABLE_OBSOLETE_WARNING if (method.IsDefined(typeof(ObsoleteAttribute), true)) { ObsoleteAttribute info = Attribute.GetCustomAttribute(method, typeof(ObsoleteAttribute)) as ObsoleteAttribute; UnityEngine.Debug.LogWarning("Obsolete Method [" + method.DeclaringType.ToString() + "." + method.Name + "]: " + info.Message); } #endif object target = null; MethodBase toInvoke = method; if (luaStackPosStart > 1) { target = translator.FastGetCSObj(L, 1); if (target is Delegate) { Delegate delegateInvoke = (Delegate)target; #if UNITY_WSA && !UNITY_EDITOR toInvoke = delegateInvoke.GetMethodInfo(); #else toInvoke = delegateInvoke.Method; #endif } } int luaTop = LuaAPI.lua_gettop(L); int luaStackPos = luaStackPosStart; for (int i = 0; i < castArray.Length; i++) { //UnityEngine.Debug.Log("inPos:" + inPosArray[i]); if (luaStackPos > luaTop) //after check { if (paramsType != null && i == castArray.Length - 1) { args[inPosArray[i]] = Array.CreateInstance(paramsType, 0); } else { args[inPosArray[i]] = defaultValueArray[i]; } } else { if (paramsType != null && i == castArray.Length - 1) { args[inPosArray[i]] = translator.GetParams(L, luaStackPos, paramsType); } else { args[inPosArray[i]] = castArray[i](L, luaStackPos, null); } luaStackPos++; } //UnityEngine.Debug.Log("value:" + args[inPosArray[i]]); } object ret = null; ret = toInvoke.IsConstructor ? ((ConstructorInfo)method).Invoke(args) : method.Invoke(targetNeeded ? target : null, args); if (targetNeeded && targetType.IsValueType()) { translator.Update(L, 1, target); } int nRet = 0; if (!isVoid) { //UnityEngine.Debug.Log(toInvoke.ToString() + " ret:" + ret); translator.PushAny(L, ret); nRet++; } for (int i = 0; i < outPosArray.Length; i++) { if (refPos[outPosArray[i]] != -1) { translator.Update(L, luaStackPosStart + refPos[outPosArray[i]], args[outPosArray[i]]); } translator.PushAny(L, args[outPosArray[i]]); nRet++; } return(nRet); } finally { for (int i = 0; i < args.Length; i++) { args[i] = null; } } }