public static extern int XInputGetState ( int dwUserIndex, ref XInputState pState );
public static extern int XInputGetState ( int dwUserIndex, // [in] Index of the gamer associated with the device ref XInputState pState // [out] Receives the current state );
public void Copy(XInputState source) { PacketNumber = source.PacketNumber; Gamepad.Copy(source.Gamepad); }