/// <summary> /// 获取贝塞尔曲线(3个点为二次,4个点为三次,其他返回空) /// </summary> /// <param name="_points">控制点集</param> /// <param name="_count">曲线段数</param> /// <returns></returns> public static List <Vector3> GetBezierList(Vector3[] _points, int _count = 10) { List <Vector3> outList = new List <Vector3>(); if (_points.Length == 3) { for (float i = 0; i <= _count; i++) { outList.Add(Math3d.GetBezierPoint(i / _count, _points[0], _points[1], _points[2])); } } if (_points.Length == 4) { for (float i = 0; i <= _count; i++) { outList.Add(Math3d.GetBezierPoint(i / _count, _points[0], _points[1], _points[2], _points[3])); } } return(outList); }