Inheritance: ItemDescriptor
Esempio n. 1
0
		public override int[] DrawIndexes(Direction dir,WeaponDescriptor weapon)
		{
			BodyPart p1,p2,p3,p4;

			p2=torso;
			p3=legs;

			if(weapon==null)
			{
				if((int)dir<4)
				{				
					p1=leftArm;
					p4=rightArm;
				}
				else
				{
					p1=rightArm;
					p4=leftArm;
				}
			}
			else 
			{	
//				if((int)dir>=6 || (int)dir==0)
//					weapon[dir].DrawFast(target,x,y+offset,width,height);

				if(weapon.NumHands==1)
				{
					if((int)dir<4)
					{						
						p1=leftArm;
						p4=rightArmed1;
					}
					else
					{
						p1=rightArmed1;
						p4=leftArm;
					}				
				}
				else
				{
					if((int)dir<4)
					{						
						p1=leftArmed2;
						p4=rightArmed2;
					}
					else
					{
						p1=rightArmed2;
						p4=leftArmed2;
					}
				}

//				if((int)dir>=1 && (int)dir<6)
//					weapon[dir].DrawFast(target,x,y+offset,width,height);
			}
			return new int[]{	p1.Stationary[dir],
								p2.Stationary[dir],
								p3.Stationary[dir],
								p4.Stationary[dir]};
		}
Esempio n. 2
0
		public override int[] DrawIndexes(Direction dir, WeaponDescriptor weapon)
		{
			return new int[]{
				north[(int)dir],
				south[(int)dir],
				east[(int)dir],
				west[(int)dir]
							};
		}
Esempio n. 3
0
		public int[] DrawIndexes(Direction dir, WeaponDescriptor weapon,int frame)
		{
			return new int[]{
								north[dir,frame],
								south[dir,frame],
								east[dir,frame],
								west[dir,frame]
							};			
		}
Esempio n. 4
0
		public void DrawFast(Surface target,int x, int y,int width,int height,Direction dir,WeaponDescriptor weapon)
		{
			if(weapon==null)
			{
				if((int)dir<4)
				{						
					leftArm.Stationary[dir].DrawFast(target,x,y,width,height);
					torso.Stationary[dir].DrawFast(target,x,y,width,height);
					legs.Stationary[dir].DrawFast(target,x,y,width,height);
					rightArm.Stationary[dir].DrawFast(target,x,y,width,height);
				}
				else
				{
					rightArm.Stationary[dir].DrawFast(target,x,y,width,height);
					torso.Stationary[dir].DrawFast(target,x,y,width,height);
					legs.Stationary[dir].DrawFast(target,x,y,width,height);
					leftArm.Stationary[dir].DrawFast(target,x,y,width,height);
				}
			}
			else 
			{	
				if((int)dir>=6 || (int)dir==0)
					weapon[dir].DrawFast(target,x,y+offset,width,height);

				if(weapon.OneHanded)
				{
					if((int)dir<4)
					{						
						leftArm.Stationary[dir].DrawFast(target,x,y,width,height);
						torso.Stationary[dir].DrawFast(target,x,y,width,height);
						legs.Stationary[dir].DrawFast(target,x,y,width,height);
						rightArmed1.Stationary[dir].DrawFast(target,x,y,width,height);
					}
					else
					{
						rightArmed1.Stationary[dir].DrawFast(target,x,y,width,height);
						torso.Stationary[dir].DrawFast(target,x,y,width,height);
						legs.Stationary[dir].DrawFast(target,x,y,width,height);
						leftArm.Stationary[dir].DrawFast(target,x,y,width,height);
					}				
				}
				else
				{
					if((int)dir<4)
					{						
						leftArmed2.Stationary[dir].DrawFast(target,x,y,width,height);
						torso.Stationary[dir].DrawFast(target,x,y,width,height);
						legs.Stationary[dir].DrawFast(target,x,y,width,height);
						rightArmed2.Stationary[dir].DrawFast(target,x,y,width,height);
					}
					else
					{
						rightArmed2.Stationary[dir].DrawFast(target,x,y,width,height);
						torso.Stationary[dir].DrawFast(target,x,y,width,height);
						legs.Stationary[dir].DrawFast(target,x,y,width,height);
						leftArmed2.Stationary[dir].DrawFast(target,x,y,width,height);
					}
				}

				if((int)dir>=1 && (int)dir<6)
					weapon[dir].DrawFast(target,x,y+offset,width,height);
			}
		}
Esempio n. 5
0
        public void DrawFast(Surface target, int x, int y, int width, int height, Direction dir, WeaponDescriptor weapon)
        {
            if (weapon == null)
            {
                if ((int)dir < 4)
                {
                    leftArm.Stationary[dir].DrawFast(target, x, y, width, height);
                    torso.Stationary[dir].DrawFast(target, x, y, width, height);
                    legs.Stationary[dir].DrawFast(target, x, y, width, height);
                    rightArm.Stationary[dir].DrawFast(target, x, y, width, height);
                }
                else
                {
                    rightArm.Stationary[dir].DrawFast(target, x, y, width, height);
                    torso.Stationary[dir].DrawFast(target, x, y, width, height);
                    legs.Stationary[dir].DrawFast(target, x, y, width, height);
                    leftArm.Stationary[dir].DrawFast(target, x, y, width, height);
                }
            }
            else
            {
                if ((int)dir >= 6 || (int)dir == 0)
                {
                    weapon[dir].DrawFast(target, x, y + offset, width, height);
                }

                if (weapon.OneHanded)
                {
                    if ((int)dir < 4)
                    {
                        leftArm.Stationary[dir].DrawFast(target, x, y, width, height);
                        torso.Stationary[dir].DrawFast(target, x, y, width, height);
                        legs.Stationary[dir].DrawFast(target, x, y, width, height);
                        rightArmed1.Stationary[dir].DrawFast(target, x, y, width, height);
                    }
                    else
                    {
                        rightArmed1.Stationary[dir].DrawFast(target, x, y, width, height);
                        torso.Stationary[dir].DrawFast(target, x, y, width, height);
                        legs.Stationary[dir].DrawFast(target, x, y, width, height);
                        leftArm.Stationary[dir].DrawFast(target, x, y, width, height);
                    }
                }
                else
                {
                    if ((int)dir < 4)
                    {
                        leftArmed2.Stationary[dir].DrawFast(target, x, y, width, height);
                        torso.Stationary[dir].DrawFast(target, x, y, width, height);
                        legs.Stationary[dir].DrawFast(target, x, y, width, height);
                        rightArmed2.Stationary[dir].DrawFast(target, x, y, width, height);
                    }
                    else
                    {
                        rightArmed2.Stationary[dir].DrawFast(target, x, y, width, height);
                        torso.Stationary[dir].DrawFast(target, x, y, width, height);
                        legs.Stationary[dir].DrawFast(target, x, y, width, height);
                        leftArmed2.Stationary[dir].DrawFast(target, x, y, width, height);
                    }
                }

                if ((int)dir >= 1 && (int)dir < 6)
                {
                    weapon[dir].DrawFast(target, x, y + offset, width, height);
                }
            }
        }
Esempio n. 6
0
		public override int[] DrawIndexes(Direction dir, WeaponDescriptor weapon)
		{
			return new int[]{body.Stationary[dir]};
		}
Esempio n. 7
0
 public override int[] DrawIndexes(Direction dir, WeaponDescriptor weapon)
 {
     return(new int[] { body.Stationary[dir] });
 }
Esempio n. 8
0
        public void DrawFast(Surface target, int x, int y, int width, int height, bool underwater, bool male, bool isZombie, bool flying, bool crouch, WeaponDescriptor weapon, Direction dir)
        {
            BodyPart head   = torso;
            BodyPart legs   = this.legs;
            int      offset = 0;

            if (flyable)
            {
                head = flyHead;
                if (flying)
                {
                    legs = flyLegs;
                }
            }
            else if (underwater)
            {
                if (isZombie)
                {
                    if (zombie)
                    {
                        head = zombieHead;
                    }
                }
                else
                {
                    head = torso;
                }
            }
            else
            {
                if (isZombie)
                {
                    if (zombie)
                    {
                        head = zombieHead;
                    }
                }
                else if (male)
                {
                    head = maleHead;
                }
                else
                {
                    head = femHead;
                }
            }

            if (crouch)
            {
                legs   = crouchLegs;
                offset = 5;
            }



            if (weapon == null)
            {
                if ((int)dir < 4)
                {
                    leftArm.Stationary[dir].DrawFast(target, x, y + offset, width, height);
                    legs.Stationary[dir].DrawFast(target, x, y, width, height);
                    head.Stationary[dir].DrawFast(target, x, y + offset, width, height);
                    rightArm.Stationary[dir].DrawFast(target, x, y + offset, width, height);
                }
                else
                {
                    rightArm.Stationary[dir].DrawFast(target, x, y + offset, width, height);
                    legs.Stationary[dir].DrawFast(target, x, y, width, height);
                    head.Stationary[dir].DrawFast(target, x, y + offset, width, height);
                    leftArm.Stationary[dir].DrawFast(target, x, y + offset, width, height);
                }
            }
            else
            {
                if ((int)dir >= 6 || (int)dir == 0)
                {
                    weapon[dir].DrawFast(target, x, y + offset, width, height);
                }

                if (weapon.OneHanded)
                {
                    if ((int)dir < 4)
                    {
                        leftArm.Stationary[dir].DrawFast(target, x, y + offset, width, height);
                        legs.Stationary[dir].DrawFast(target, x, y, width, height);
                        head.Stationary[dir].DrawFast(target, x, y + offset, width, height);
                        rightArmed1.Stationary[dir].DrawFast(target, x, y + offset, width, height);
                    }
                    else
                    {
                        rightArmed1.Stationary[dir].DrawFast(target, x, y + offset, width, height);
                        legs.Stationary[dir].DrawFast(target, x, y, width, height);
                        head.Stationary[dir].DrawFast(target, x, y + offset, width, height);
                        leftArm.Stationary[dir].DrawFast(target, x, y + offset, width, height);
                    }
                }
                else
                {
                    if ((int)dir < 4)
                    {
                        leftArmed2.Stationary[dir].DrawFast(target, x, y + offset, width, height);
                        legs.Stationary[dir].DrawFast(target, x, y, width, height);
                        head.Stationary[dir].DrawFast(target, x, y + offset, width, height);
                        rightArmed2.Stationary[dir].DrawFast(target, x, y + offset, width, height);
                    }
                    else
                    {
                        rightArmed2.Stationary[dir].DrawFast(target, x, y + offset, width, height);
                        legs.Stationary[dir].DrawFast(target, x, y, width, height);
                        head.Stationary[dir].DrawFast(target, x, y + offset, width, height);
                        leftArmed2.Stationary[dir].DrawFast(target, x, y + offset, width, height);
                    }
                }

                if ((int)dir >= 1 && (int)dir < 6)
                {
                    weapon[dir].DrawFast(target, x, y + offset, width, height);
                }
            }
        }
Esempio n. 9
0
		public override int[] DrawIndexes(Direction dir,WeaponDescriptor weapon)
		{
			return new int[]{notMoving[dir]};
		}		
Esempio n. 10
0
        public int[] DrawIndexes(Direction dir, WeaponDescriptor weapon, bool flying, bool underwater, bool isZombie, bool male, bool crouch)
        {
            BodyPart p1, p2, p3, p4;

            BodyPart head = torso;
            BodyPart legs = this.legs;

            if (flyable)
            {
                head = flyHead;
                if (flying)
                {
                    legs = flyLegs;
                }
            }
            else if (underwater)
            {
                if (isZombie)
                {
                    if (zombie)
                    {
                        head = zombieHead;
                    }
                }
                else
                {
                    head = torso;
                }
            }
            else
            {
                if (isZombie)
                {
                    if (zombie)
                    {
                        head = zombieHead;
                    }
                }
                else if (male)
                {
                    head = maleHead;
                }
                else
                {
                    head = femHead;
                }
            }

            if (crouch)
            {
                legs = crouchLegs;
                //offset=5;
            }

            p2 = legs;
            p3 = head;

            if (weapon == null)
            {
                if ((int)dir < 4)
                {
                    p1 = leftArm;                  //.Stationary[dir].DrawFast(target,x,y+offset,width,height);
                    p4 = rightArm;                 //.Stationary[dir].DrawFast(target,x,y+offset,width,height);
                }
                else
                {
                    p1 = rightArm;                 //.Stationary[dir].DrawFast(target,x,y+offset,width,height);
                    p4 = leftArm;                  //.Stationary[dir].DrawFast(target,x,y+offset,width,height);
                }
            }
            else
            {
                //				if((int)dir>=6 || (int)dir==0)
                //					weapon[dir].DrawFast(target,x,y+offset,width,height);

                if (weapon.NumHands == 1)
                {
                    if ((int)dir < 4)
                    {
                        p1 = leftArm;                      //.Stationary[dir].DrawFast(target,x,y+offset,width,height);
                        p4 = rightArmed1;                  //.Stationary[dir].DrawFast(target,x,y+offset,width,height);
                    }
                    else
                    {
                        p1 = rightArmed1;                  //.Stationary[dir].DrawFast(target,x,y+offset,width,height);
                        p4 = leftArm;                      //.Stationary[dir].DrawFast(target,x,y+offset,width,height);
                    }
                }
                else
                {
                    if ((int)dir < 4)
                    {
                        p1 = leftArmed2;                      //.Stationary[dir].DrawFast(target,x,y+offset,width,height);
                        p4 = rightArmed2;                     //.Stationary[dir].DrawFast(target,x,y+offset,width,height);
                    }
                    else
                    {
                        p1 = rightArmed2;                     //.Stationary[dir].DrawFast(target,x,y+offset,width,height);
                        p4 = leftArmed2;                      //.Stationary[dir].DrawFast(target,x,y+offset,width,height);
                    }
                }

                //				if((int)dir>=1 && (int)dir<6)
                //					weapon[dir].DrawFast(target,x,y+offset,width,height);
            }

            return(new int[] { p1.Stationary[dir],
                               p2.Stationary[dir],
                               p3.Stationary[dir],
                               p4.Stationary[dir] });
        }
Esempio n. 11
0
 public override int[] DrawIndexes(Direction dir, WeaponDescriptor weapon)
 {
     return(new int[] { notMoving[dir] });
 }
Esempio n. 12
0
		public void DrawFast(Surface target,int x, int y,int width,int height,bool underwater,bool male,bool isZombie,bool flying,bool crouch,WeaponDescriptor weapon,Direction dir)
		{
			BodyPart head=torso;
			BodyPart legs=this.legs;
			int offset=0;
			if(flyable)
			{
				head = flyHead;
				if(flying)
					legs=flyLegs;
			}
			else if(underwater)
			{
				if(isZombie)
				{
					if(zombie)
						head=zombieHead;
				}
				else
					head=torso;
			}
			else
			{
				if(isZombie)
				{
					if(zombie)
						head=zombieHead;
				}
				else if(male)
					head=maleHead;
				else
					head=femHead;
			}

			if(crouch)
			{
				legs=crouchLegs;
				offset=5;
			}




			if(weapon==null)
			{
				if((int)dir<4)
				{						
					leftArm.Stationary[dir].DrawFast(target,x,y+offset,width,height);					
					legs.Stationary[dir].DrawFast(target,x,y,width,height);					
					head.Stationary[dir].DrawFast(target,x,y+offset,width,height);					
					rightArm.Stationary[dir].DrawFast(target,x,y+offset,width,height);
				}
				else
				{
					rightArm.Stationary[dir].DrawFast(target,x,y+offset,width,height);
					legs.Stationary[dir].DrawFast(target,x,y,width,height);
					head.Stationary[dir].DrawFast(target,x,y+offset,width,height);
					leftArm.Stationary[dir].DrawFast(target,x,y+offset,width,height);
				}
			}
			else 
			{	
				if((int)dir>=6 || (int)dir==0)
					weapon[dir].DrawFast(target,x,y+offset,width,height);

				if(weapon.OneHanded)
				{
					if((int)dir<4)
					{						
						leftArm.Stationary[dir].DrawFast(target,x,y+offset,width,height);
						legs.Stationary[dir].DrawFast(target,x,y,width,height);
						head.Stationary[dir].DrawFast(target,x,y+offset,width,height);						
						rightArmed1.Stationary[dir].DrawFast(target,x,y+offset,width,height);
					}
					else
					{
						rightArmed1.Stationary[dir].DrawFast(target,x,y+offset,width,height);
						legs.Stationary[dir].DrawFast(target,x,y,width,height);
						head.Stationary[dir].DrawFast(target,x,y+offset,width,height);						
						leftArm.Stationary[dir].DrawFast(target,x,y+offset,width,height);
					}				
				}
				else
				{
					if((int)dir<4)
					{						
						leftArmed2.Stationary[dir].DrawFast(target,x,y+offset,width,height);
						legs.Stationary[dir].DrawFast(target,x,y,width,height);
						head.Stationary[dir].DrawFast(target,x,y+offset,width,height);						
						rightArmed2.Stationary[dir].DrawFast(target,x,y+offset,width,height);
					}
					else
					{
						rightArmed2.Stationary[dir].DrawFast(target,x,y+offset,width,height);
						legs.Stationary[dir].DrawFast(target,x,y,width,height);
						head.Stationary[dir].DrawFast(target,x,y+offset,width,height);						
						leftArmed2.Stationary[dir].DrawFast(target,x,y+offset,width,height);
					}
				}

				if((int)dir>=1 && (int)dir<6)
					weapon[dir].DrawFast(target,x,y+offset,width,height);
			}
		}
Esempio n. 13
0
		public override int[] DrawIndexes(Direction dir, WeaponDescriptor weapon)
		{
			return DrawIndexes(dir,weapon,false,true,false,true,false);
		}
Esempio n. 14
0
		public int[] DrawIndexes(Direction dir, WeaponDescriptor weapon, bool flying, bool underwater, bool isZombie,bool male,bool crouch)
		{
			BodyPart p1,p2,p3,p4;

			BodyPart head=torso;
			BodyPart legs=this.legs;

			if(flyable)
			{
				head = flyHead;
				if(flying)
					legs=flyLegs;
			}
			else if(underwater)
			{
				if(isZombie)
				{
					if(zombie)
						head=zombieHead;
				}
				else
					head=torso;
			}
			else
			{
				if(isZombie)
				{
					if(zombie)
						head=zombieHead;
				}
				else if(male)
					head=maleHead;
				else
					head=femHead;
			}

			if(crouch)
			{
				legs=crouchLegs;
				//offset=5;
			}

			p2=legs;
			p3=head;

			if(weapon==null)
			{
				if((int)dir<4)
				{						
					p1=leftArm;//.Stationary[dir].DrawFast(target,x,y+offset,width,height);									
					p4=rightArm;//.Stationary[dir].DrawFast(target,x,y+offset,width,height);
				}
				else
				{
					p1=rightArm;//.Stationary[dir].DrawFast(target,x,y+offset,width,height);
					p4=leftArm;//.Stationary[dir].DrawFast(target,x,y+offset,width,height);
				}
			}
			else 
			{	
				//				if((int)dir>=6 || (int)dir==0)
				//					weapon[dir].DrawFast(target,x,y+offset,width,height);

				if(weapon.NumHands==1)
				{
					if((int)dir<4)
					{						
						p1=leftArm;//.Stationary[dir].DrawFast(target,x,y+offset,width,height);					
						p4=rightArmed1;//.Stationary[dir].DrawFast(target,x,y+offset,width,height);
					}
					else
					{
						p1=rightArmed1;//.Stationary[dir].DrawFast(target,x,y+offset,width,height);					
						p4=leftArm;//.Stationary[dir].DrawFast(target,x,y+offset,width,height);
					}				
				}
				else
				{
					if((int)dir<4)
					{						
						p1=leftArmed2;//.Stationary[dir].DrawFast(target,x,y+offset,width,height);					
						p4=rightArmed2;//.Stationary[dir].DrawFast(target,x,y+offset,width,height);
					}
					else
					{
						p1=rightArmed2;//.Stationary[dir].DrawFast(target,x,y+offset,width,height);					
						p4=leftArmed2;//.Stationary[dir].DrawFast(target,x,y+offset,width,height);
					}
				}

				//				if((int)dir>=1 && (int)dir<6)
				//					weapon[dir].DrawFast(target,x,y+offset,width,height);
			}

			return new int[]{	p1.Stationary[dir],
								p2.Stationary[dir],
								p3.Stationary[dir],
								p4.Stationary[dir]};
		}
Esempio n. 15
0
 public override int[] DrawIndexes(Direction dir, WeaponDescriptor weapon)
 {
     return(DrawIndexes(dir, weapon, false, true, false, true, false));
 }
Esempio n. 16
0
 public override int[] DrawIndexes(Direction dir, WeaponDescriptor weapon)
 {
     return(new int[] { images[(int)dir] });
 }
Esempio n. 17
0
		public override int[] DrawIndexes(Direction dir, WeaponDescriptor weapon)
		{
			return new int[]{images[(int)dir]};
		}