Esempio n. 1
0
        protected virtual void DrawLegend(VertexHelper vh)
        {
            if (m_Series.Count == 0)
            {
                return;
            }
            foreach (var legend in m_Legends)
            {
                if (!legend.show)
                {
                    continue;
                }
                if (legend.iconType == Legend.Type.Custom)
                {
                    continue;
                }
                foreach (var kv in legend.buttonList)
                {
                    var item     = kv.Value;
                    var rect     = item.GetIconRect();
                    var radius   = Mathf.Min(rect.width, rect.height) / 2;
                    var color    = item.GetIconColor();
                    var iconType = legend.iconType;
                    if (legend.iconType == Legend.Type.Auto)
                    {
                        var serie = m_Series.GetSerie(item.legendName);
                        if (serie != null && serie.type == SerieType.Line)
                        {
                            var sp = new Vector3(rect.center.x - rect.width / 2, rect.center.y);
                            var ep = new Vector3(rect.center.x + rect.width / 2, rect.center.y);
                            UGL.DrawLine(vh, sp, ep, m_Settings.legendIconLineWidth, color);
                            if (!serie.symbol.show)
                            {
                                continue;
                            }
                            switch (serie.symbol.type)
                            {
                            case SerieSymbolType.None:
                                continue;

                            case SerieSymbolType.Circle:
                                iconType = Legend.Type.Circle;
                                break;

                            case SerieSymbolType.Diamond:
                                iconType = Legend.Type.Diamond;
                                break;

                            case SerieSymbolType.EmptyCircle:
                                iconType = Legend.Type.EmptyCircle;
                                break;

                            case SerieSymbolType.Rect:
                                iconType = Legend.Type.Rect;
                                break;

                            case SerieSymbolType.Triangle:
                                iconType = Legend.Type.Triangle;
                                break;
                            }
                        }
                        else
                        {
                            iconType = Legend.Type.Rect;
                        }
                    }
                    switch (iconType)
                    {
                    case Legend.Type.Rect:
                        var cornerRadius = m_Settings.legendIconCornerRadius;
                        UGL.DrawRoundRectangle(vh, rect.center, rect.width, rect.height, color, color,
                                               0, cornerRadius, false, 0.5f);
                        break;

                    case Legend.Type.Circle:
                        UGL.DrawCricle(vh, rect.center, radius, color);
                        break;

                    case Legend.Type.Diamond:
                        UGL.DrawDiamond(vh, rect.center, radius, color);
                        break;

                    case Legend.Type.EmptyCircle:
                        var backgroundColor = ThemeHelper.GetBackgroundColor(m_Theme, m_Background);
                        UGL.DrawEmptyCricle(vh, rect.center, radius, 2 * m_Settings.legendIconLineWidth,
                                            color, color, backgroundColor, 1f);
                        break;

                    case Legend.Type.Triangle:
                        UGL.DrawTriangle(vh, rect.center, 1.2f * radius, color);
                        break;
                    }
                }
            }
        }