public FadeTransition(Screen state, WushuFighter game, float time) : base(state, game) { _totalTime = time; _timer = 0.0f; _increasing = true; _fade = new Texture2D(_game.GraphicsDevice, 1, 1); _fade.SetData<Color>(new Color[] { new Color(0, 0, 0) }); }
public Transition(Screen stateTo, WushuFighter game) { _stateTo = stateTo; _isActive = false; _game = game; }