internal NativePluginRunner( string apiKey, TextureLoadHandler textureLoadHandler, MaterialRepository materialRepository, MapGameObjectScene mapGameObjectScene, ConfigParams config, IndoorMapScene indoorMapScene, IndoorMapsApiInternal indoorMapsApiInternal, IndoorMapMaterialService indoorMapMaterialService, LabelServiceInternal labelServiceInternal, PositionerApiInternal positionerApiInternal, CameraApiInternal cameraApiInternal, BuildingsApiInternal buildingsApiInternal, PrecacheApiInternal precacheApiInternal) { m_threadService = new ThreadService(); m_textureLoadHandler = textureLoadHandler; m_materialRepository = materialRepository; m_mapGameObjectScene = mapGameObjectScene; m_streamingUpdater = new StreamingUpdater(); var nativeConfig = config.GetNativeConfig(); var pathString = GetStreamingAssetsDir(); var pathBytes = GetNullTerminatedUTF8Bytes(pathString); var indoorMapsApiHandle = indoorMapsApiInternal.GetHandle(); var indoorMapMaterialServiceHandle = indoorMapMaterialService.GetHandle(); var apiCallbacks = new ApiCallbacks( indoorMapsApiHandle, indoorMapMaterialServiceHandle, indoorMapScene.GetHandle(), cameraApiInternal.GetHandle(), buildingsApiInternal.GetHandle(), m_threadService.GetHandle(), textureLoadHandler.GetHandle(), mapGameObjectScene.GetHandle(), labelServiceInternal.GetHandle(), positionerApiInternal.GetHandle(), precacheApiInternal.GetHandle()); Initialize(Screen.width, Screen.height, Screen.dpi, apiKey, pathBytes, ref nativeConfig, ref apiCallbacks, config.CoverageTreeManifestUrl, config.ThemeManifestUrl ); API = GetAppInterface(); Debug.Assert(API != IntPtr.Zero); m_isRunning = true; }
internal MapGameObjectScene(GameObjectStreamer terrainStreamer, GameObjectStreamer roadStreamer, GameObjectStreamer buildingStreamer, GameObjectStreamer highlightStreamer, GameObjectStreamer indoorMapStreamer, MeshUploader meshUploader, IndoorMapScene indoorMapScene) { m_terrainStreamer = terrainStreamer; m_roadStreamer = roadStreamer; m_buildingStreamer = buildingStreamer; m_highlightStreamer = highlightStreamer; m_indoorMapStreamer = indoorMapStreamer; m_meshUploader = meshUploader; m_indoorMapScene = indoorMapScene; m_enabled = true; m_handleToSelf = NativeInteropHelpers.AllocateNativeHandleForObject(this); }
public ApiImplementation(string apiKey, CoordinateSystem coordinateSystem, Transform parentTransformForStreamedObjects, ConfigParams configParams) { var textureLoadHandler = new TextureLoadHandler(); var materialRepository = new MaterialRepository(configParams.MaterialsDirectory, configParams.OverrideLandmarkMaterial, textureLoadHandler); var terrainCollision = (configParams.Collisions.TerrainCollision) ? CollisionStreamingType.SingleSidedCollision : CollisionStreamingType.NoCollision; var roadCollision = (configParams.Collisions.RoadCollision) ? CollisionStreamingType.DoubleSidedCollision : CollisionStreamingType.NoCollision; var buildingCollision = (configParams.Collisions.BuildingCollision) ? CollisionStreamingType.SingleSidedCollision : CollisionStreamingType.NoCollision; m_root = CreateRootObject(parentTransformForStreamedObjects); m_interestPointProvider = new InterestPointProvider(m_root.transform); m_terrainStreamer = new GameObjectStreamer("Terrain", materialRepository, m_root.transform, terrainCollision, true); m_roadStreamer = new GameObjectStreamer("Roads", materialRepository, m_root.transform, roadCollision, true); m_buildingStreamer = new GameObjectStreamer("Buildings", materialRepository, m_root.transform, buildingCollision, true); m_highlightStreamer = new GameObjectStreamer("Highlights", materialRepository, m_root.transform, CollisionStreamingType.NoCollision, false); m_indoorMapStreamer = new GameObjectStreamer("IndoorMaps", materialRepository, m_root.transform, CollisionStreamingType.NoCollision, false); var indoorMapMaterialRepository = new IndoorMapMaterialRepository(); var indoorMapStreamedTextureObserver = new IndoorMapStreamedTextureObserver(indoorMapMaterialRepository); var indoorMapTextureStreamingService = new IndoorMapTextureStreamingService(textureLoadHandler, indoorMapStreamedTextureObserver); m_indoorMapsApiInternal = new IndoorMapsApiInternal(indoorMapTextureStreamingService); var indoorMapMaterialService = new IndoorMapMaterialService(indoorMapMaterialRepository, m_indoorMapsApiInternal); m_indoorMapsApi = new IndoorMapsApi(m_indoorMapsApiInternal); var meshUploader = new MeshUploader(); var indoorMapScene = new IndoorMapScene(m_indoorMapStreamer, meshUploader, indoorMapMaterialService, m_indoorMapsApiInternal); m_mapGameObjectScene = new MapGameObjectScene(m_terrainStreamer, m_roadStreamer, m_buildingStreamer, m_highlightStreamer, m_indoorMapStreamer, meshUploader, indoorMapScene); m_labelServiceInternal = new LabelServiceInternal(UnityEngine.GameObject.Find("Canvas"), configParams.EnableLabels); m_positionerApiInternal = new PositionerApiInternal(); m_positionerApi = new PositionerApi(m_positionerApiInternal); m_cameraApiInternal = new CameraApiInternal(); m_buildingsApiInternal = new BuildingsApiInternal(materialRepository); m_buildingsApi = new BuildingsApi(m_buildingsApiInternal); m_precacheApiInternal = new PrecacheApiInternal(); m_precacheApi = new PrecacheApi(m_precacheApiInternal); m_nativePluginRunner = new NativePluginRunner( apiKey, textureLoadHandler, materialRepository, m_mapGameObjectScene, configParams, indoorMapScene, m_indoorMapsApiInternal, indoorMapMaterialService, m_labelServiceInternal, m_positionerApiInternal, m_cameraApiInternal, m_buildingsApiInternal, m_precacheApiInternal ); m_cameraController = new CameraApi(this, m_cameraApiInternal); m_coordinateSystem = coordinateSystem; var defaultStartingLocation = LatLongAltitude.FromDegrees( configParams.LatitudeDegrees, configParams.LongitudeDegrees, coordinateSystem == CoordinateSystem.ECEF ? configParams.DistanceToInterest : 0.0); m_originECEF = defaultStartingLocation.ToECEF(); if (coordinateSystem == CoordinateSystem.UnityWorld) { m_frame = new UnityWorldSpaceCoordinateFrame(defaultStartingLocation); } m_geographicApi = new GeographicApi(m_root.transform); m_environmentFlatteningApiInternal = new EnvironmentFlatteningApiInternal(); m_environmentFlatteningApi = new EnvironmentFlatteningApi(m_environmentFlatteningApiInternal); m_spacesApi = new SpacesApi(this); if (m_coordinateSystem == CoordinateSystem.UnityWorld) { m_transformUpdateStrategy = new UnityWorldSpaceTransformUpdateStrategy(m_frame, m_environmentFlatteningApi.GetCurrentScale()); } else { var cameraPosition = m_originECEF; m_transformUpdateStrategy = new ECEFTransformUpdateStrategy( cameraPosition, cameraPosition.normalized.ToSingleVector(), m_environmentFlatteningApi.GetCurrentScale()); } }