Esempio n. 1
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 public SpecialMove GetSignature(PositionLayout requiredPosition)
 {
     if (signatures.ContainsKey(requiredPosition))
     {
         List <SpecialMove> moveIDs = signatures [requiredPosition];
         return(moveIDs [UsefulActions.RandomiseNumber(0, moveIDs.Count)]);
     }
     return(null);
 }
Esempio n. 2
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 public bool CanUseSignature(PositionLayout requiredPosition)
 {
     if (signatures.ContainsKey(requiredPosition))
     {
         if (signatures [requiredPosition].Count > 0)
         {
             return(true);
         }
     }
     return(false);
 }
Esempio n. 3
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 public bool CanUseFinisher(PositionLayout requiredPosition)
 {
     if (finishers.ContainsKey(requiredPosition))
     {
         if (finishers [requiredPosition].Count > 0)
         {
             return(true);
         }
     }
     return(false);
 }
Esempio n. 4
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 public bool CanUseMove(PositionLayout requiredPosition)
 {
     if (favouriteMoves.ContainsKey(requiredPosition))
     {
         if (favouriteMoves [requiredPosition].Count > 0)
         {
             return(true);
         }
     }
     if (normalMoves.ContainsKey(requiredPosition))
     {
         if (normalMoves [requiredPosition].Count > 0)
         {
             return(true);
         }
     }
     return(false);
 }
Esempio n. 5
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        public MoveData GetRandomMove(PositionLayout requiredPosition)
        {
            List <MoveData> moves = null;

            if (favouriteMoves.ContainsKey(requiredPosition) && UsefulActions.RandomiseChance(80))
            {
                moves = favouriteMoves [requiredPosition];
            }

            if (normalMoves.ContainsKey(requiredPosition))
            {
                moves = normalMoves [requiredPosition];
            }

            if (moves == null || moves.Count == 0)
            {
                return(null);
            }
            return(moves [UsefulActions.RandomiseNumber(0, moves.Count)]);
        }
Esempio n. 6
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        public MoveResult AttemptMove(Wrestler receivingWrestler, float costMultiplier = 1)
        {
            PositionLayout currentLayout = GetCurrentPositionLayout();

            return(AttemptMove(receivingWrestler, myData.myMoves.GetRandomMove(currentLayout), costMultiplier));
        }
Esempio n. 7
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        public MoveData GetMove()
        {
            PositionLayout currentLayout = GetCurrentPositionLayout();

            return(myData.myMoves.GetRandomMove(currentLayout));
        }
Esempio n. 8
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        public SpecialMove GetSignature()
        {
            PositionLayout currentLayout = GetCurrentPositionLayout();

            return(myData.myMoves.GetSignature(currentLayout));
        }
Esempio n. 9
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        public SpecialMove GetFinisher()
        {
            PositionLayout currentLayout = GetCurrentPositionLayout();

            return(myData.myMoves.GetFinisher(currentLayout));
        }
Esempio n. 10
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        public WrestlerData(string textToParse)
        {
            /*string textToParse = File.ReadAllText (filePath);
             * if (textToParse.Length == 0)
             *      throw new Exception ("File with path '" + filePath + "' is empty.");*/

            string textFromFile = UsefulActions.GetDataFromUnparsedFile(textToParse, "Name: ");

            name = textFromFile;

            textFromFile   = UsefulActions.GetDataFromUnparsedFile(textToParse, "Wrestling Style: ");
            wrestlingStyle = GetWrestlingStyle(textFromFile);

            textFromFile = UsefulActions.GetDataFromUnparsedFile(textToParse, "Weight: ");
            weight       = ushort.Parse(textFromFile);

            textFromFile    = UsefulActions.GetDataFromUnparsedFile(textToParse, "Grapple Strength: ");
            grappleStrength = float.Parse(textFromFile);

            textFromFile     = UsefulActions.GetDataFromUnparsedFile(textToParse, "Striking Strength: ");
            strikingStrength = float.Parse(textFromFile);

            textFromFile    = UsefulActions.GetDataFromUnparsedFile(textToParse, "Running Strength: ");
            runningStrength = float.Parse(textFromFile);

            textFromFile   = UsefulActions.GetDataFromUnparsedFile(textToParse, "Diving Strength: ");
            divingStrength = float.Parse(textFromFile);

            textFromFile = UsefulActions.GetDataFromUnparsedFile(textToParse, "Heart: ");
            heart        = float.Parse(textFromFile);

            textFromFile = UsefulActions.GetDataFromUnparsedFile(textToParse, "Health: ");
            health       = float.Parse(textFromFile);

            textFromFile   = UsefulActions.GetDataFromUnparsedFile(textToParse, "Health Recovery: ");
            healthRecovery = float.Parse(textFromFile);

            textFromFile = UsefulActions.GetDataFromUnparsedFile(textToParse, "Stamina: ");
            stamina      = float.Parse(textFromFile);

            textFromFile    = UsefulActions.GetDataFromUnparsedFile(textToParse, "Stamina Recovery: ");
            staminaRecovery = float.Parse(textFromFile);

            textFromFile   = UsefulActions.GetDataFromUnparsedFile(textToParse, "Head Resistance: ");
            headResistance = float.Parse(textFromFile);

            textFromFile    = UsefulActions.GetDataFromUnparsedFile(textToParse, "Torso Resistance: ");
            torsoResistance = float.Parse(textFromFile);

            textFromFile  = UsefulActions.GetDataFromUnparsedFile(textToParse, "Arms Resistance: ");
            armResistance = float.Parse(textFromFile);

            textFromFile  = UsefulActions.GetDataFromUnparsedFile(textToParse, "Legs Resistance: ");
            legResistance = float.Parse(textFromFile);

            textFromFile = UsefulActions.GetDataFromUnparsedFile(textToParse, "Technique: ");
            technique    = float.Parse(textFromFile);

            textFromFile = UsefulActions.GetDataFromUnparsedFile(textToParse, "Speed: ");
            speed        = float.Parse(textFromFile);

            textFromFile = UsefulActions.GetDataFromUnparsedFile(textToParse, "Block: ");
            block        = float.Parse(textFromFile);

            textFromFile = UsefulActions.GetDataFromUnparsedFile(textToParse, "Counter: ");
            counter      = float.Parse(textFromFile);

            textFromFile = UsefulActions.GetDataFromUnparsedFile(textToParse, "Submission: ");
            submission   = float.Parse(textFromFile);

            myMoves = new MoveList();

            //Add moves to the moves list
            textFromFile = UsefulActions.GetDataFromUnparsedFile(textToParse, "Finishers: ");
            while (textFromFile.Length > 1)
            {
                int indexOfComma   = textFromFile.IndexOf(',');
                int indexOfIDStart = indexOfComma + 2;
                int indexOfEnd     = textFromFile.IndexOf(']');

                string specialMoveName = textFromFile.Substring(1, indexOfComma - 1);
                string moveIDText      = textFromFile.Substring(indexOfIDStart, indexOfEnd - indexOfIDStart);

                ushort   moveID       = ushort.Parse(moveIDText);
                MoveData originalMove = MoveDictionary.GetMove(moveID);

                PositionLayout requiredPosition = new PositionLayout(originalMove.requiredPosition, originalMove.requiredOpponentPosition);
                myMoves.AddToFinishers(requiredPosition, moveID, specialMoveName);
                textFromFile = textFromFile.Remove(0, indexOfEnd + 1);
                if (textFromFile.Length != 0)
                {
                    textFromFile = textFromFile.Remove(0, 2);
                }
            }

            textFromFile = UsefulActions.GetDataFromUnparsedFile(textToParse, "Signatures: ");
            while (textFromFile.Length > 1)
            {
                int indexOfComma   = textFromFile.IndexOf(',');
                int indexOfIDStart = indexOfComma + 2;
                int indexOfEnd     = textFromFile.IndexOf(']');

                string specialMoveName = textFromFile.Substring(1, indexOfComma - 1);
                string moveIDText      = textFromFile.Substring(indexOfIDStart, indexOfEnd - indexOfIDStart);

                ushort   moveID       = ushort.Parse(moveIDText);
                MoveData originalMove = MoveDictionary.GetMove(moveID);

                PositionLayout requiredPosition = new PositionLayout(originalMove.requiredPosition, originalMove.requiredOpponentPosition);
                myMoves.AddToSignatures(requiredPosition, moveID, specialMoveName);
                textFromFile = textFromFile.Remove(0, indexOfEnd + 1);
                if (textFromFile.Length != 0)
                {
                    textFromFile = textFromFile.Remove(0, 2);
                }
            }

            textFromFile = UsefulActions.GetDataFromUnparsedFile(textToParse, "Favourite Moves: ");
            while (textFromFile.Length > 1)
            {
                int indexOfComma = textFromFile.IndexOf(',');
                if (indexOfComma == -1)
                {
                    indexOfComma = textFromFile.Length - 1;
                }

                string   moveIDText   = textFromFile.Substring(0, indexOfComma);
                ushort   moveID       = ushort.Parse(moveIDText);
                MoveData originalMove = MoveDictionary.GetMove(moveID);

                PositionLayout requiredPosition = new PositionLayout(originalMove.requiredPosition, originalMove.requiredOpponentPosition);
                myMoves.AddToFavouriteMoves(requiredPosition, moveID);
                if (indexOfComma + 2 > textFromFile.Length)
                {
                    break;
                }
                textFromFile = textFromFile.Remove(0, indexOfComma + 2);
            }

            textFromFile = UsefulActions.GetDataFromUnparsedFile(textToParse, "Normal Moves: ");
            while (textFromFile.Length > 1)
            {
                int indexOfComma = textFromFile.IndexOf(',');
                if (indexOfComma == -1)
                {
                    indexOfComma = textFromFile.Length - 1;
                }

                string moveIDText = textFromFile.Substring(0, indexOfComma);

                ushort   moveID       = ushort.Parse(moveIDText);
                MoveData originalMove = MoveDictionary.GetMove(moveID);

                PositionLayout requiredPosition = new PositionLayout(originalMove.requiredPosition, originalMove.requiredOpponentPosition);
                myMoves.AddToMoves(requiredPosition, moveID);
                if (indexOfComma + 2 > textFromFile.Length)
                {
                    break;
                }
                textFromFile = textFromFile.Remove(0, indexOfComma + 2);
            }
        }
Esempio n. 11
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        private void AddToDictionary(Dictionary <PositionLayout, List <MoveData> > myDictionary, PositionLayout requiredPosition, ushort moveID)
        {
            MoveData        move  = MoveDictionary.GetMove(moveID);
            List <MoveData> moves = null;

            if (myDictionary.ContainsKey(requiredPosition))
            {
                moves = myDictionary [requiredPosition];
                moves.Add(move);                  //We're adding to a reference, so we do not have to readd the list to the dictionary
                return;
            }

            moves = new List <MoveData> ();
            moves.Add(move);
            myDictionary.Add(requiredPosition, moves);
        }
Esempio n. 12
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 public void AddToMoves(PositionLayout requiredPosition, ushort moveID)
 {
     AddToDictionary(normalMoves, requiredPosition, moveID);
 }
Esempio n. 13
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 public void AddToFavouriteMoves(PositionLayout requiredPosition, ushort moveID)
 {
     AddToDictionary(favouriteMoves, requiredPosition, moveID);
 }
Esempio n. 14
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 public void AddToSignatures(PositionLayout requiredPosition, ushort moveID, string signatureName)
 {
     AddToSpecialMoveDictionary(signatures, requiredPosition, moveID, signatureName);
 }
Esempio n. 15
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 public void AddToFinishers(PositionLayout requiredPosition, ushort moveID, string finisherName)
 {
     AddToSpecialMoveDictionary(finishers, requiredPosition, moveID, finisherName);
 }