Esempio n. 1
0
        private void PlayEmulator()
        {
            var gi = gamesList.SelectedItem as GameInfo;

            if (gi == null)
                return;

            // this.IsEnabled = false;

            main.Content = null;
            fullscreenCanvas.Children.Add(_ev);

            _isInGameMode = true;

            String fileName = Guid.NewGuid().ToString() + ".wr";

            var settingsManager = _serviceLocator.GetInstance<ISettingsManager>();
            var replayManager = _serviceLocator.GetInstance<IReplayManager>();
            
            // replayManager.AddReplay(new RecordedReplay(gi.Game.Id, fileName, DateTime.Now));

            ReplaySettings rs = new ReplaySettings()
            {
                IsRecording = false,
                IsPlayingBack = false,
                FileName = fileName
            };

            InputSettings ins = new InputSettings()
            {
                IsUserInputEnabled = true
            };

            settingsManager.ApplySettings(rs, true);
            settingsManager.ApplySettings(ins, true);

            RunEmulator();
        }
Esempio n. 2
0
        private void PreviewEmulator()
        {
            var settingsManager = _serviceLocator.GetInstance<ISettingsManager>();
            var replayManager = _serviceLocator.GetInstance<IReplayManager>();
            GameInfo gi = gamesList.SelectedItem as GameInfo;

            if (gi == null)
                return;

            var replay = replayManager.GetGameReplays(gi.Game).FirstOrDefault();

            ReplaySettings rs = new ReplaySettings();
            rs.IsRecording = false;

            if (replay == null)
            {
                rs.IsPlayingBack = false;
            }
            else
            {
                rs.IsPlayingBack = true;
                rs.FileName = replay.FileName;
            }

            InputSettings ins = new InputSettings()
            {
                IsUserInputEnabled = false
            };

            settingsManager.ApplySettings(rs, true);
            settingsManager.ApplySettings(ins, true);

            RunEmulator();
        }