Variable() private method

private Variable ( bool allowAssignment, int index, Instruction loadInstruction ) : void
allowAssignment bool
index int
loadInstruction Instruction
return void
Esempio n. 1
0
        // Compiles a variable name or method call with an implicit receiver.
        private static void Name(Compiler c, bool allowAssignment)
        {
            // Look for the name in the scope chain up to the nearest enclosing method.
            Token token = c._parser.Previous;

            Instruction loadInstruction;
            string varName = c._parser.Source.Substring(token.Start, token.Length);
            int index = c.ResolveNonmodule(varName, token.Length, out loadInstruction);
            if (index != -1)
            {
                c.Variable(allowAssignment, index, loadInstruction);
                return;
            }

            // TODO: The fact that we return above here if the variable is known and parse
            // an optional argument list below if not means that the grammar is not
            // context-free. A line of code in a method like "someName(foo)" is a parse
            // error if "someName" is a defined variable in the surrounding scope and not
            // if it isn't. Fix this. One option is to have "someName(foo)" always
            // resolve to a self-call if there is an argument list, but that makes
            // getters a little confusing.

            // If we're inside a method and the name is lowercase, treat it as a method
            // on this.
            if (IsLocalName(varName) && c.GetEnclosingClass() != null)
            {
                c.LoadThis();
                c.NamedCall(allowAssignment, Instruction.CALL_0);
                return;
            }

            // Otherwise, look for a module-level variable with the name.
            int module = c._parser.Module.Variables.FindIndex(v => v.Name == varName);
            if (module == -1)
            {
                if (IsLocalName(varName))
                {
                    c.Error("Undefined variable.");
                    return;
                }

                // If it's a nonlocal name, implicitly define a module-level variable in
                // the hopes that we get a real definition later.
                module = c._parser.vm.DeclareVariable(c._parser.Module, varName);

                if (module == -2)
                {
                    c.Error("Too many module variables defined.");
                }
            }

            c.Variable(allowAssignment, module, Instruction.LOAD_MODULE_VAR);
        }
Esempio n. 2
0
        private static void StaticField(Compiler c, bool allowAssignment)
        {
            Instruction loadInstruction = Instruction.LOAD_LOCAL;
            int index = 255;

            Compiler classCompiler = c.GetEnclosingClassCompiler();
            if (classCompiler == null)
            {
                c.Error("Cannot use a static field outside of a class definition.");
            }
            else
            {
                // Look up the name in the scope chain.
                Token token = c._parser.Previous;

                // If this is the first time we've seen this static field, implicitly
                // define it as a variable in the scope surrounding the class definition.
                if (classCompiler.ResolveLocal(c._parser.Source.Substring(token.Start, token.Length), token.Length) == -1)
                {
                    int symbol = classCompiler.DeclareVariable(null);

                    // Implicitly initialize it to null.
                    classCompiler.Emit(Instruction.NULL);
                    classCompiler.DefineVariable(symbol);
                }

                // It definitely exists now, so resolve it properly. This is different from
                // the above resolveLocal() call because we may have already closed over it
                // as an upvalue.
                index = c.ResolveName(c._parser.Source.Substring(token.Start, token.Length), token.Length, out loadInstruction);
            }

            c.Variable(allowAssignment, index, loadInstruction);
        }