Esempio n. 1
0
        static TileAnimation()
        {
            var    frameCount          = 3;
            double tileWidth           = 16;
            double tileHeight          = 16;
            var    tileWidthHalf       = (tileWidth / 2);
            var    tileHeightHalf      = (tileHeight / 2);
            var    tileWidthIncrement  = tileWidthHalf / frameCount;
            var    tileHeightIncrement = tileHeightHalf / frameCount;

            var images = new ImageSource[frameCount];
            var frames = new AnimationFrame[frameCount];

            for (var i = 0; i < frameCount; i++)
            {
                var rectWidth  = tileWidthHalf + (tileWidthIncrement * i);
                var rectHeight = tileHeightHalf + (tileHeightIncrement * i);

                var rectTarget = new RenderTargetBitmap((int)rectWidth, (int)rectHeight, 96, 96, PixelFormats.Pbgra32);
                var rectVisual = new DrawingVisual();

                using (var drawingContext = rectVisual.RenderOpen())
                {
                    drawingContext.DrawRectangle(
                        new SolidColorBrush(Colors.DarkGray),
                        null,
                        new Rect(0, 0, rectWidth, rectHeight));
                }

                rectTarget.Render(rectVisual);
                images[i] = rectTarget;
                frames[i] = new AnimationFrame(images[i], 50);
            }

            TileAnimation.fadeInRectanglesAnimation = new TileAnimation(frames);
        }
Esempio n. 2
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 private AnimatedTilesCollection(List <Point <int> > tilesToUpdate, TileAnimation frames = null)
 {
     this.Tiles  = tilesToUpdate;
     this.Frames = frames;
 }
Esempio n. 3
0
 public static AnimatedTilesCollection Create(List <Point <int> > tilesToUpdate, TileAnimation frames = null)
 {
     return(new AnimatedTilesCollection(tilesToUpdate, frames));
 }