ChangeSkeletonBackgroundColor() public method

public ChangeSkeletonBackgroundColor ( System.Windows.Media.Brush brush ) : void
brush System.Windows.Media.Brush
return void
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        // Event Handler for the Window's Loaded event
        // (Use to initialize the KinectHelper)
        private void MainWindow_Loaded(object sender, RoutedEventArgs e)
        {
            // Enable the Kinect and data streams manually with default constructor
            //helper = new KinectHelper();
            //helper.UseColorImageStream = true;
            //helper.UseDepthImageStream = true;
            //helper.UseSkeletonStream = true;
            //helper.InitializeKinectSensor();

            // Enable the Kinect and all data streams with shorthand constructor
            helper = new KinectHelper(false, false, true, false, false);

            // Link the UI Images with the images produced by the Kinect
            //_colorImage.Source = helper.colorBitmap;
            //_depthImage.Source = helper.depthBitmap;
            _skeletonImage.Source = helper.skeletonBitmap;

            // Listen for data stream change events
            helper.ColorDataChanged    += new KinectHelper.ColorDataChangedEvent(ColorDataChange);
            helper.DepthDataChanged    += new KinectHelper.DepthDataChangedEvent(DepthDataChange);
            helper.SkeletonDataChanged += new KinectHelper.SkeletonDataChangedEvent(SkeletonDataChange);

            // Change the background color of the skeleton image
            helper.ChangeSkeletonBackgroundColor(Brushes.Black);
        }
        // Event Handler for the Window's Loaded event
        // (Use to initialize the KinectHelper)
        private void MainWindow_Loaded(object sender, RoutedEventArgs e)
        {
            // Enable the Kinect and data streams manually with default constructor
            //helper = new KinectHelper();
            //helper.UseColorImageStream = true;
            //helper.UseDepthImageStream = true;
            //helper.UseSkeletonStream = true;
            //helper.InitializeKinectSensor();

            // Enable the Kinect and all data streams with shorthand constructor
            helper = new KinectHelper(true, true, true);

            // Link the UI Images with the images produced by the Kinect
            _colorImage.Source = helper.colorBitmap;
            _depthImage.Source = helper.depthBitmap;
            _skeletonImage.Source = helper.skeletonBitmap;

            // Listen for data stream change events
            helper.ColorDataChanged += new KinectHelper.ColorDataChangedEvent(ColorDataChange);
            helper.DepthDataChanged += new KinectHelper.DepthDataChangedEvent(DepthDataChange);
            helper.SkeletonDataChanged += new KinectHelper.SkeletonDataChangedEvent(SkeletonDataChange);

            // Change the background color of the skeleton image
            helper.ChangeSkeletonBackgroundColor(Brushes.Black);
        }