Esempio n. 1
0
 // Render the DirectX scene onto the D3DImage when WPF itself is ready to render
 private void CompositionTarget_Rendering(object sender, EventArgs e)
 {
     if (D3DImage.IsFrontBufferAvailable)
     {
         D3DImage.Lock();
         PlatformMethods.Render();
         // Invalidate the whole area:
         D3DImage.AddDirtyRect(new Int32Rect(0, 0, D3DImage.PixelWidth, D3DImage.PixelHeight));
         D3DImage.Unlock();
     }
 }
Esempio n. 2
0
        private void d3dImage_IsFrontBufferAvailableChanged(object sender, DependencyPropertyChangedEventArgs e)
        {
            if (D3DImage.IsFrontBufferAvailable)
            {
                // (Re)initialization:
                var surface = PlatformMethods.Initialize(new WindowInteropHelper(this).Handle,
                                                         (int)Width, (int)Height);

                if (surface != IntPtr.Zero)
                {
                    D3DImage.Lock();
                    D3DImage.SetBackBuffer(D3DResourceType.IDirect3DSurface9, surface);
                    D3DImage.Unlock();

                    CompositionTarget.Rendering += CompositionTarget_Rendering;
                }
            }
            else
            {
                // Cleanup:
                CompositionTarget.Rendering -= CompositionTarget_Rendering;
                PlatformMethods.Cleanup();
            }
        }