public void update_input()
        {
            // inputs_tab.Clear();
            selections_tab.Clear();



            //outputs_tab.Clear();

            int i = 0;

            foreach (Terminal terminal in inputStack.Children)
            {
                inputs_tab[i] = (false);
                if (terminal.wires.Count != 0)
                {
                    Wireclass wire = (Wireclass)terminal.wires[0];
                    if (!terminal.IsInversed)
                    {
                        inputs_tab[i] = wire.state;
                    }
                    else
                    {
                        inputs_tab[i] = !wire.state;
                    }
                }
                else
                {
                    if (terminal.IsInversed)
                    {
                        inputs_tab[i] = true;
                    }
                }
                i++;
            }
            foreach (Terminal terminal in selectionStack.Children)
            {
                inputs_tab.Add(false);
                if (terminal.wires.Count != 0)
                {
                    Wireclass wire = (Wireclass)terminal.wires[0];
                    if (!terminal.IsInversed)
                    {
                        selections_tab[i] = wire.state;
                    }
                    else
                    {
                        selections_tab[i] = !wire.state;
                    }
                }
                else
                {
                    if (terminal.IsInversed)
                    {
                        selections_tab[i] = true;
                    }
                }
                i++;
            }
        }
Esempio n. 2
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        public void relier(object sender, MouseButtonEventArgs e)
        {
            Terminal          terminal      = UserClass.TryFindParent <Terminal>((Ellipse)sender);
            StandardComponent componentPere = UserClass.TryFindParent <StandardComponent>((Ellipse)sender);
            Canvas            canvas        = UserClass.TryFindParent <Canvas>((terminal));

            Wireclass wire = new Wireclass();

            wire.relier();
        }
        public void RemoveInputs()
        {
            Terminal  terminal = null;
            Wireclass wire     = null;

            foreach (Terminal tmp in inputStack.Children)
            {
                terminal = tmp;
            }
            foreach (Wireclass tmp in terminal.wires)
            {
                wire = tmp;
            }
            if (wire != null)
            {
                wire.Destroy();
            }
            inputStack.Children.Remove(terminal);
            inputs_tab.RemoveAt(1);
        }