Esempio n. 1
0
 public void CreateReceivingSocket(IPAddress a, int puerto)
 {
     if (_e == null || (_e.Address != a && _e.Port != puerto))
     {
         _e = new IPEndPoint(a, puerto);
         _u = new UdpClient(puerto);
         _s = new UdpState {
             E = _e, U = _u
         };
     }
 }
Esempio n. 2
0
        public void GetMessage()
        {
            IPEndPoint e = new IPEndPoint(IPAddress.Any, 8101);
            UdpClient u = new UdpClient(e);

            UdpState s = new UdpState();
            s.e = e;
            s.u = u;

            Console.WriteLine("listening for messages");
            u.BeginReceive(new AsyncCallback(ReceiveCallback), s);
        }
Esempio n. 3
0
        public void ReceiveCallback(IAsyncResult ar)
        {
            UdpClient u = (UdpClient)((UdpState)(ar.AsyncState)).u;
            IPEndPoint e = (IPEndPoint)((UdpState)(ar.AsyncState)).e;

            Byte[] receiveBytes = u.EndReceive(ar, ref e);
            string receiveString = Encoding.ASCII.GetString(receiveBytes);
            UdpState s = new UdpState();
            s.e = e;
            s.u = u;
            u.BeginReceive(new AsyncCallback(ReceiveCallback), s);
            OnMsgChanged(new MsgChangedEventArgs(receiveString));
        }