Esempio n. 1
0
 public void GameOver()
 {
     _isGameOver = true;
     _isStarted  = false;
     _isPaused   = true;
     Pawn        = null;
     Horde       = null;
     GameOverFrame();
 }
Esempio n. 2
0
 public void LevelComplete()
 {
     _isLevelFinished = true;
     _isStarted       = false;
     _isPaused        = true;
     Horde            = null;
     LevelsCompleted++;
     TextBox3.Content = LevelsCompleted;
     LevelCompleteFrame();
 }
Esempio n. 3
0
        private void Countdown()
        {
            Label l1 = new Label();

            l1.FontSize = 78;
            l1.Content  = 3;
            Canvas1.Children.Add(l1);
            l1.SetValue(Canvas.LeftProperty, LayoutMain.ActualWidth / 2 - l1.FontSize / 3);

            Int32Animation countdownAnim = new Int32Animation();

            countdownAnim.From       = 3;
            countdownAnim.To         = 0;
            countdownAnim.Duration   = TimeSpan.FromSeconds(4);
            countdownAnim.Completed += CountdownAnimCompleted;
            l1.BeginAnimation(Label.ContentProperty, countdownAnim);

            void CountdownAnimCompleted(object sender, EventArgs e)
            {
                l1.Visibility     = Visibility.Hidden;
                Horde             = new EnemyHorde(ref Canvas1);
                Pawn.CurrentHorde = Horde.Horde;
            }
        }