//  Used to display text for debugging the end of the game
 private void showGameEnd(List <BSPlayer> players, BSDealer dealer)
 {
     //  Loop through each player
     for (int i = 0; i < players.Count; i++)
     {
         //  Code for debgging the playHand function
         for (int x = 0; x < players[i].getHandCount(); x++)
         {
             if (!players[i].hasQuit)
             {
                 if (i == blackJackGameParams.tablePosition)
                 {
                     System.Diagnostics.Debug.WriteLine("Player Index: " + i.ToString());
                     System.Diagnostics.Debug.WriteLine("Bankroll: $" + players[i].getBankroll());
                     System.Diagnostics.Debug.WriteLine("Initial Bet: " + players[i].getInitialBet());
                     System.Diagnostics.Debug.WriteLine("List Index: " + x.ToString());
                     System.Diagnostics.Debug.Write("Dealer: ");
                     foreach (Card c in dealer.getHand())
                     {
                         System.Diagnostics.Debug.Write(c.value.ToString() + ", ");
                     }
                     System.Diagnostics.Debug.Write("\nCards: ");
                     foreach (Card c in players[i].getHand(x))
                     {
                         System.Diagnostics.Debug.Write(c.value.ToString() + ", ");
                     }
                     System.Diagnostics.Debug.WriteLine("\nWinner: " + BlackJack.getGameResult(dealer.getHand(), players[i].getHand(x)).ToString());
                     System.Diagnostics.Debug.WriteLine("Winnings: $" + players[i].getHandWinnings(x).ToString());
                     System.Diagnostics.Debug.WriteLine("Total: " + BlackJack.getHandValue(players[i].getHand(x)).ToString() + "\n");
                 }
             }
         }
     }
 }
        //  Used by PlayTimedGame to process the players winnings
        public static void processPlayerWinnings(BSPlayer player, BSDealer dealer)
        {
            //  If this player is playing (do they have cards?)
            //  cant use "hasQuit", because that's set in the previous loop, and the player may still need to be processed
            if (player.getHand(0).Count > 0)
            {
                //  Loop through each hand the player has (Split Hands)
                for (int j = 0; j < player.getHandCount(); j++)
                {
                    BlackjackResult bjr = BlackJack.getGameResult(dealer.getHand(), player.getHand(j));

                    //  Give player the money / take it away
                    if (bjr == BlackjackResult.PlayerWins)
                    {
                        //  If the player wins, has only one hand and has blackjack then pay 3:2 instead of 1:1
                        if ((player.getHandCount() == 1) & (BlackJack.doesHandHaveBlackjack(player.getHand(j))))
                        {
                            player.winBlackJack(j);
                        }
                        else
                        {
                            player.winNormalBet(j);
                        }
                    }
                    else if (bjr == BlackjackResult.Push)
                    {
                        player.pushBet(j);
                    }
                    else // Dealer Wins
                    {
                        player.loseBet(j);
                    }
                }
            }
        }