void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.GameWindow = ((WpfApp2.SingleGameWindow)(target)); #line 10 "..\..\SingleGameWindow.xaml" this.GameWindow.SizeChanged += new System.Windows.SizeChangedEventHandler(this.Window_SizeChanged); #line default #line hidden #line 11 "..\..\SingleGameWindow.xaml" this.GameWindow.LocationChanged += new System.EventHandler(this.Window_LocationChanged); #line default #line hidden #line 12 "..\..\SingleGameWindow.xaml" this.GameWindow.Activated += new System.EventHandler(this.Window_Activated); #line default #line hidden #line 13 "..\..\SingleGameWindow.xaml" this.GameWindow.Closed += new System.EventHandler(this.Window_Closed); #line default #line hidden return; case 2: this.gameGrid = ((System.Windows.Controls.Grid)(target)); #line 17 "..\..\SingleGameWindow.xaml" this.gameGrid.MouseDown += new System.Windows.Input.MouseButtonEventHandler(this.GameGrid_MouseDown); #line default #line hidden return; case 3: this.GameCanvas = ((System.Windows.Controls.Canvas)(target)); #line 23 "..\..\SingleGameWindow.xaml" this.GameCanvas.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.GameGrid_MouseDown); #line default #line hidden return; case 4: this.lbUserScore = ((System.Windows.Controls.Label)(target)); return; } this._contentLoaded = true; }
private void btnStartgame_Click(object sender, RoutedEventArgs e) { string sizestr = tbMatrixsize.Text; int size = 0; bool isconverted = Int32.TryParse(sizestr, out size); if (isconverted) { lbErrorMsg.Content = String.Empty; Window wind = new SingleGameWindow(this, size); Hide(); wind.ShowDialog(); } else { lbErrorMsg.Content = "Inputted text is not a number"; } }