Esempio n. 1
0
        private SteamVR()
        {
            hmd = OpenVR.System;
            Debug.Log("Connected to " + hmd_TrackingSystemName + ":" + hmd_SerialNumber);

            compositor = OpenVR.Compositor;
            overlay    = OpenVR.Overlay;

            // Setup render values
            uint w = 0, h = 0;

            hmd.GetRecommendedRenderTargetSize(ref w, ref h);
            sceneWidth  = (float)w;
            sceneHeight = (float)h;

            float l_left = 0.0f, l_right = 0.0f, l_top = 0.0f, l_bottom = 0.0f;

            hmd.GetProjectionRaw(EVREye.Eye_Left, ref l_left, ref l_right, ref l_top, ref l_bottom);

            float r_left = 0.0f, r_right = 0.0f, r_top = 0.0f, r_bottom = 0.0f;

            hmd.GetProjectionRaw(EVREye.Eye_Right, ref r_left, ref r_right, ref r_top, ref r_bottom);

            tanHalfFov = new Vector2(
                Mathf.Max(-l_left, l_right, -r_left, r_right),
                Mathf.Max(-l_top, l_bottom, -r_top, r_bottom));

            textureBounds = new VRTextureBounds_t[2];

            textureBounds[0].uMin = 0.5f + 0.5f * l_left / tanHalfFov.x;
            textureBounds[0].uMax = 0.5f + 0.5f * l_right / tanHalfFov.x;
            textureBounds[0].vMin = 0.5f - 0.5f * l_bottom / tanHalfFov.y;
            textureBounds[0].vMax = 0.5f - 0.5f * l_top / tanHalfFov.y;

            textureBounds[1].uMin = 0.5f + 0.5f * r_left / tanHalfFov.x;
            textureBounds[1].uMax = 0.5f + 0.5f * r_right / tanHalfFov.x;
            textureBounds[1].vMin = 0.5f - 0.5f * r_bottom / tanHalfFov.y;
            textureBounds[1].vMax = 0.5f - 0.5f * r_top / tanHalfFov.y;

            // Grow the recommended size to account for the overlapping fov
            sceneWidth  = sceneWidth / Mathf.Max(textureBounds[0].uMax - textureBounds[0].uMin, textureBounds[1].uMax - textureBounds[1].uMin);
            sceneHeight = sceneHeight / Mathf.Max(textureBounds[0].vMax - textureBounds[0].vMin, textureBounds[1].vMax - textureBounds[1].vMin);

            aspect      = tanHalfFov.x / tanHalfFov.y;
            fieldOfView = 2.0f * Mathf.Atan(tanHalfFov.y) * Mathf.Rad2Deg;

            eyes = new SteamVR_Utils.RigidTransform[] {
                new SteamVR_Utils.RigidTransform(hmd.GetEyeToHeadTransform(EVREye.Eye_Left)),
                new SteamVR_Utils.RigidTransform(hmd.GetEyeToHeadTransform(EVREye.Eye_Right))
            };

            switch (SystemInfo.graphicsDeviceType)
            {
#if (UNITY_5_4)
            case UnityEngine.Rendering.GraphicsDeviceType.OpenGL2:
#endif
            case UnityEngine.Rendering.GraphicsDeviceType.OpenGLCore:
            case UnityEngine.Rendering.GraphicsDeviceType.OpenGLES2:
            case UnityEngine.Rendering.GraphicsDeviceType.OpenGLES3:
                textureType = ETextureType.OpenGL;
                break;

#if !(UNITY_5_4)
            case UnityEngine.Rendering.GraphicsDeviceType.Vulkan:
                textureType = ETextureType.Vulkan;
                break;
#endif
            default:
                textureType = ETextureType.DirectX;
                break;
            }

            SteamVR_Events.Initializing.Listen(OnInitializing);
            SteamVR_Events.Calibrating.Listen(OnCalibrating);
            SteamVR_Events.OutOfRange.Listen(OnOutOfRange);
            SteamVR_Events.DeviceConnected.Listen(OnDeviceConnected);
            SteamVR_Events.NewPoses.Listen(OnNewPoses);
        }
Esempio n. 2
0
        public void UpdateOverlay()
        {
            var overlay = OpenVR.Overlay;

            if (overlay == null)
            {
                return;
            }

            if (texture != null)
            {
                var error = overlay.ShowOverlay(handle);
                if (error == EVROverlayError.InvalidHandle || error == EVROverlayError.UnknownOverlay)
                {
                    if (overlay.FindOverlay(key, ref handle) != EVROverlayError.None)
                    {
                        return;
                    }
                }

                var tex = new Texture_t();
                tex.handle      = texture.GetNativeTexturePtr();
                tex.eType       = SteamVR.instance.textureType;
                tex.eColorSpace = EColorSpace.Auto;
                overlay.SetOverlayTexture(handle, ref tex);

                overlay.SetOverlayAlpha(handle, alpha);
                overlay.SetOverlayWidthInMeters(handle, scale);
                overlay.SetOverlayAutoCurveDistanceRangeInMeters(handle, curvedRange.x, curvedRange.y);

                var textureBounds = new VRTextureBounds_t();
                textureBounds.uMin = (0 + uvOffset.x) * uvOffset.z;
                textureBounds.vMin = (1 + uvOffset.y) * uvOffset.w;
                textureBounds.uMax = (1 + uvOffset.x) * uvOffset.z;
                textureBounds.vMax = (0 + uvOffset.y) * uvOffset.w;
                overlay.SetOverlayTextureBounds(handle, ref textureBounds);

                var vecMouseScale = new HmdVector2_t();
                vecMouseScale.v0 = mouseScale.x;
                vecMouseScale.v1 = mouseScale.y;
                overlay.SetOverlayMouseScale(handle, ref vecMouseScale);

                var vrcam = SteamVR_Render.Top();
                if (vrcam != null && vrcam.origin != null)
                {
                    var offset = new SteamVR_Utils.RigidTransform(vrcam.origin, transform);
                    offset.pos.x /= vrcam.origin.localScale.x;
                    offset.pos.y /= vrcam.origin.localScale.y;
                    offset.pos.z /= vrcam.origin.localScale.z;

                    offset.pos.z += distance;

                    var t = offset.ToHmdMatrix34();
                    overlay.SetOverlayTransformAbsolute(handle, SteamVR_Render.instance.trackingSpace, ref t);
                }

                overlay.SetOverlayInputMethod(handle, inputMethod);

                if (curved || antialias)
                {
                    highquality = true;
                }

                if (highquality)
                {
                    overlay.SetHighQualityOverlay(handle);
                    overlay.SetOverlayFlag(handle, VROverlayFlags.Curved, curved);
                    overlay.SetOverlayFlag(handle, VROverlayFlags.RGSS4X, antialias);
                }
                else if (overlay.GetHighQualityOverlay() == handle)
                {
                    overlay.SetHighQualityOverlay(OpenVR.k_ulOverlayHandleInvalid);
                }
            }
            else
            {
                overlay.HideOverlay(handle);
            }
        }
        public void ReadConfig()
        {
            try
            {
                var mCam          = new HmdMatrix34_t();
                var readCamMatrix = false;

                object c     = config; // box
                var    lines = System.IO.File.ReadAllLines(configPath);
                foreach (var line in lines)
                {
                    var split = line.Split('=');
                    if (split.Length == 2)
                    {
                        var key = split[0];
                        if (key == "m")
                        {
                            var values = split[1].Split(',');
                            if (values.Length == 12)
                            {
                                mCam.m0       = float.Parse(values[0]);
                                mCam.m1       = float.Parse(values[1]);
                                mCam.m2       = float.Parse(values[2]);
                                mCam.m3       = float.Parse(values[3]);
                                mCam.m4       = float.Parse(values[4]);
                                mCam.m5       = float.Parse(values[5]);
                                mCam.m6       = float.Parse(values[6]);
                                mCam.m7       = float.Parse(values[7]);
                                mCam.m8       = float.Parse(values[8]);
                                mCam.m9       = float.Parse(values[9]);
                                mCam.m10      = float.Parse(values[10]);
                                mCam.m11      = float.Parse(values[11]);
                                readCamMatrix = true;
                            }
                        }
#if !UNITY_METRO
                        else if (key == "disableStandardAssets")
                        {
                            var field = c.GetType().GetField(key);
                            if (field != null)
                            {
                                field.SetValue(c, bool.Parse(split[1]));
                            }
                        }
                        else
                        {
                            var field = c.GetType().GetField(key);
                            if (field != null)
                            {
                                field.SetValue(c, float.Parse(split[1]));
                            }
                        }
#endif
                    }
                }
                config = (Config)c; //unbox

                // Convert calibrated camera matrix settings.
                if (readCamMatrix)
                {
                    var t = new SteamVR_Utils.RigidTransform(mCam);
                    config.x = t.pos.x;
                    config.y = t.pos.y;
                    config.z = t.pos.z;
                    var angles = t.rot.eulerAngles;
                    config.rx = angles.x;
                    config.ry = angles.y;
                    config.rz = angles.z;
                }
            }
            catch { }

            // Clear target so AttachToCamera gets called to pick up any changes.
            target = null;
#if !UNITY_METRO
            // Listen for changes.
            if (watcher == null)
            {
                var fi = new System.IO.FileInfo(configPath);
                watcher = new System.IO.FileSystemWatcher(fi.DirectoryName, fi.Name);
                watcher.NotifyFilter        = System.IO.NotifyFilters.LastWrite;
                watcher.Changed            += new System.IO.FileSystemEventHandler(OnChanged);
                watcher.EnableRaisingEvents = true;
            }
        }