Esempio n. 1
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        public override void InitAbility(Ability Ab)
        {
            this.Ab = Ab;

            if (Ab.Caster.IsUnit())
            {
                Target = Ab.Caster.GetUnit().CbtInterface.GetTarget( GameData.TargetTypes.TARGETTYPES_TARGET_ENEMY );
            }

            if (Ab.Info.Entry == 1667) // Follo me
                CustomValue = GetAbilityDamage();

            if (Ab.Info.Entry == 1682) // Right in da jib
                CustomValue = GetAbilityDamage();

            if (Ab.Info.Entry == 1677) // Savin me hide
                CustomValue = GetAbilityDamage();

            if (Ab.Info.Entry == 1683) // Shut Yer Face
                CustomValue = GetAbilityDamage();

            if (Ab.Info.Entry == 1676) // Skull Thumper
                CustomValue = GetAbilityDamage();

            if (Ab.Info.Entry == 1670) // Trip Em Up
                CustomValue = GetAbilityDamage();

            if (Ab.Info.Entry == 1669) // Trip Em Up
                CustomValue = GetAbilityDamage();

            if (Ab.Info.Entry == 1666) // Wot Armor
                CustomValue = GetAbilityDamage();
        }
Esempio n. 2
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 public Ability(AbilityInterface Interface, Ability Parent, Ability_Stats Info, Unit Caster, bool IsBuff, ushort Px, ushort Py, ushort Pz, ushort ZoneId, string OverrideHandler = "")
     : this(Interface, Parent, Info, Caster, IsBuff, OverrideHandler)
 {
     this.Px = Px;
     this.Py = Py;
     this.Pz = Pz;
     this.ZoneId = ZoneId;
 }
Esempio n. 3
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        public override void InitAbility(Ability Ab)
        {
            this.Ab = Ab;

            Target = Ab.Caster.CbtInterface.GetTarget(GameData.TargetTypes.TARGETTYPES_TARGET_ALLY);

            if (Target == null)
                Target = Ab.Caster;
        }
Esempio n. 4
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        public override void InitAbility(Ability Ab)
        {
            this.Ab = Ab;
            if (Ab.Info.RadiusAroundTarget)
                TargetHandler = new DealDamagesHandler();

            if (TargetHandler != null)
                TargetHandler.InitAbility(Ab);
        }
Esempio n. 5
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        public override void Start(Ability Ab)
        {
            this.Ab = Ab;

            if (Ab.Caster.IsUnit())
                Target = Ab.Caster.GetUnit().CbtInterface.GetTarget();

            Log.Info("DealDamage", "Target = " + Target);
        }
Esempio n. 6
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        public override void InitAbility(Ability Ab)
        {
            this.Ab = Ab;

            if (Ab.Caster.IsUnit())
            {
                Target = Ab.Caster.GetUnit().CbtInterface.GetTarget(GameData.TargetTypes.TARGETTYPES_TARGET_ENEMY);
            }
        }
Esempio n. 7
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 public override void OnReceiveDamages(Unit Attacker, Ability Spell, ref uint Damages)
 {
     if (IsValid)
     {
         if (CombatInterface.CanAttack(Ab.Caster, Attacker))
         {
             IsValid = false;
             Ab.Caster.DealDamages(Attacker, Ab, GetAbilityDamage());
         }
     }
 }
Esempio n. 8
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        public override void InitAbility(Ability Ab)
        {
            this.Ab = Ab;

            if (Ab.Caster.IsUnit())
            {
                Target = Ab.Caster.GetUnit().CbtInterface.GetTarget(GameData.TargetTypes.TARGETTYPES_TARGET_ALLY);
                /*if (Target != null && !Target.IsPlayer())
                    Target = null;*/
            }
        }
Esempio n. 9
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        public override void Start(Ability Ab)
        {
            if(TargetHandler == null)
                InvisibleObject = Ab.Caster.Region.CreateGameObject(23, Ab.ZoneId, Ab.Px, Ab.Py, Ab.Pz);
            else
                InvisibleObject = Ab.Caster.Region.CreateGameObject(23, TargetHandler.Target.Zone.ZoneId, (ushort)TargetHandler.Target.X, (ushort)TargetHandler.Target.Y, (ushort)TargetHandler.Target.Z);
            
            InvisibleObject.Load();

            if (TargetHandler != null)
                TargetHandler.Start(Ab);
        }
        public override void InitAbility(Ability Ab)
        {
            this.Ab = Ab;
            this.DamagesHandler = new DealDamagesHandler();

            if (Ab.Info.Info.GroupMates)
                this.HealHandler = new SimpleHealGroupHandler();
            else
                this.HealHandler = new SimpleHealHandler();
            HealHandler.InitAbility(Ab);
            DamagesHandler.InitAbility(Ab);
            DamagesHandler.OnCastEvents += OnDealDamageTarget;
        }
Esempio n. 11
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        public Ability(AbilityInterface Interface, Ability Parent, Ability_Stats Info, Unit Caster, bool IsBuff, string OverrideHandler = "")
        {
            this.Parent = Parent;
            this.Info = Info;
            this.Caster = Caster;
            this.Interface = Interface;
            if (OverrideHandler == "")
                this.Handler = AbilityMgr.GetAbilityHandler(Info.Entry, Info.Info.HandlerName);
            else
                this.Handler = AbilityMgr.GetAbilityHandler(0, OverrideHandler);

            this.IsBuff = IsBuff;

            if (Handler != null)
                Handler.InitAbility(this);
        }
Esempio n. 12
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        public override void OnReceiveDamages(Unit Attacker, Ability Spell, ref uint Damages)
        {
            if (Damages >= AbsorbCount)
            {
                Damages -= AbsorbCount;
                AbsorbCount = 0;
                //Attacker.SendCastEffect(Ab.Caster, (ushort)(Spell != null ? Spell.Info.Entry : 0), GameData.CombatEvent.COMBATEVENT_ABSORB, 100);

                /*PacketOut Out = new PacketOut((byte)Opcodes.F_HIT_PLAYER);
                Out.WriteUInt16(Attacker.Oid);
                Out.WriteUInt16(Ab.Caster.Oid);
                Out.WriteHexStringBytes("000008C21D000000");
                Ab.Caster.GetPlayer().SendPacket(Out);*/
            }
            else
            {
                AbsorbCount -= Damages;
                Damages = 0;
                //Attacker.SendCastEffect(Ab.Caster, (ushort)(Spell != null ? Spell.Info.Entry : 0), GameData.CombatEvent.COMBATEVENT_ABSORB, 100);
            }
        }
Esempio n. 13
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 public abstract void Start(Ability Ab);
Esempio n. 14
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 public override void Start(Ability Ab)
 {
     if (Target == null)
         return;
 }
Esempio n. 15
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        /// <summary>
        /// Deal Heal, check abilities buff (heal bonus , etc )
        /// </summary>
        public virtual void DealHeal(Unit Target, Ability Ab, uint Heal)
        {
            AbtInterface.OnDealHeals(Target, Ab, ref Heal);
            Target.AbtInterface.OnReceiveHeal(this, Ab, ref Heal);

            if (Ab != null)
            {
                Ab.SendSpellDamage(Target, Heal, true);
                Ab.SendSpellEffect(this, Target, (ushort)Heal, (ushort)Heal, Ab.Info);
            }

            DealHeal(Target, (uint)Heal);
        }
Esempio n. 16
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 public override void InitAbility(Ability Ab)
 {
     this.Ab = Ab;
     this.OriginalCount = GetAbilityDamage();
 }
Esempio n. 17
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        public override void Start(Ability Ab)
        {

        }
Esempio n. 18
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 public override void Start(Ability Ab)
 {
     if (!CombatInterface.CanAttack(Ab.Caster, Target))
         Stop();
 }
Esempio n. 19
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 public override void InitAbility(Ability Ab)
 {
     this.Ab = Ab;
 }
Esempio n. 20
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        /// <summary>
        /// Deal Damages but check abilities buff reductions (absorb, invinsibility, etc)
        /// </summary>
        public virtual void DealDamages(Unit Target, Ability Ab, uint Damages)
        {
            AbtInterface.OnDealDamages(Target, Ab, ref Damages);
            Target.AbtInterface.OnReceiveDamages(this, Ab, ref Damages);

            if (Ab != null) // Ability Damage
            {
                Ab.SendSpellDamage(Target, Damages, false);
                Ab.SendSpellEffect(this, Target, (ushort)Damages, (ushort)Damages, Ab.Info);
            }
            else // Weapon
            {
                SendCastEffect(Target, 0, GameData.CombatEvent.COMBATEVENT_HIT, Damages);
            }

            DealDamages(Target, (uint)Damages);
        }
Esempio n. 21
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        public void OnReceiveHeal(Unit Attacker, Ability Spell, ref uint Damages)
        {
            if (CurrentAbility != null && CurrentAbility.Handler != null)
                CurrentAbility.Handler.OnReceiveHeal(Attacker, Spell, ref Damages);

            foreach (Ability Ab in ActiveBuff)
                if (Ab != null && Ab.Handler != null)
                    Ab.Handler.OnReceiveHeal(Attacker, Spell, ref Damages);
        }
Esempio n. 22
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 public void Cancel(bool Force)
 {
     if (CurrentAbility != null)
     {
         Ability Ab = CurrentAbility;
         CurrentAbility = null;
         Ab.Cancel();
     }
 }
Esempio n. 23
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        public override void Update(long Tick)
        {
            if (CurrentAbility != null)
            {
                if (CurrentAbility.IsStarted)
                    CurrentAbility.Update(Tick);
            }

            base.Update(Tick);

            if (CurrentAbility != null && CurrentAbility.IsDone)
            {
                CurrentAbility = null;
            }

            UpdateBuff(Tick);
        }
Esempio n. 24
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 public override void InitAbility(Ability Ab)
 {
     this.Ab = Ab;
     IsValid = true;
 }
Esempio n. 25
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        public void Cast(Ability_Stats Info, ushort Px, ushort Py,ushort Pz, ushort ZoneId)
        {
            GameData.AbilityResult Result = CanCast(Info, true);

            if (Result == GameData.AbilityResult.ABILITYRESULT_OK)
            {
                Ability NewAbility = new Ability(this, null, Info, _Owner.GetUnit(),false, Px, Py, Pz, ZoneId);

                if (NewAbility.Handler != null)
                    Result = NewAbility.Handler.CanCast(true);

                if (NewAbility.Handler == null || Result == GameData.AbilityResult.ABILITYRESULT_OK)
                {
                    //Log.Info("Cast", Info.Entry.ToString() + ":" + Info.Description + " : " + Info.Damages1);
                    SetCooldown(0, GlobalMSCoolDown);
                    CurrentAbility = NewAbility;
                    CurrentAbility.Start();
                    SetCooldown(Info.Entry, Info.Info.Cooldown * 1000);
                }
                else
                    Cancel(false);
            }
            else
                Cancel(false);
        }
Esempio n. 26
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 public void OnCastAbility(Ability Ab)
 {
     for (int i = 0; i < Scripts.Count; ++i)
         Scripts[i].OnCastAbility(Ab);
 }
Esempio n. 27
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        public IAbilityTypeHandler AddBuff(Ability Parent, string NewHandler)
        {
            Ability Current = GetBuff(Parent.Info.Entry);
            if (Current != null && Current.Info.Level == Parent.Info.Level)
            {
                Current.Reset();
                return Current.Handler;
            }
            else if (Current != null && Current.Info.Level > Parent.Info.Level)
                return null;
            else
            {
                if (Current != null && Current.Info.Level < Parent.Info.Level)
                    Current.Stop();

                byte Id = (byte)GetBuffId();
                Ability Ab = new Ability(this, Parent, Parent.Info, Parent.Caster, true, NewHandler);
                Ab.BuffId = (byte)(Id + 1);
                Ab.Start();
                Ab.Reset();

                if (Id >= ActiveBuff.Count)
                    ActiveBuff.Add(Ab);
                else
                    ActiveBuff[Id] = Ab;

                Log.Info("AddBuff", _Owner.Name + "," + Ab.Handler);
                return Ab.Handler;
            }
        }
Esempio n. 28
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 public override void InitAbility(Ability Ab)
 {
     this.Ab = Ab;
     this.Target = Ab.Parent.Handler.GetTarget();
 }
Esempio n. 29
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        public void OnDealHeals(Unit Victim, Ability Spell, ref uint Damages)
        {
            if (CurrentAbility != null && CurrentAbility.Handler != null)
                CurrentAbility.Handler.OnDealHeals(Victim, Spell, ref Damages);

            foreach (Ability Ab in ActiveBuff)
                if (Ab != null && Ab.Handler != null)
                    Ab.Handler.OnDealHeals(Victim, Spell, ref Damages);
        }
Esempio n. 30
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 public override void Start(Ability Ab)
 {
     if (!CombatInterface.IsFriend(Ab.Caster, Target))
         Stop();
 }