/// <summary>
        /// Invoked when the objective is locked, spawning the portal to warcamp.
        /// </summary>
        internal void ObjectiveLocked()
        {
            if (_objectivePortal != null)
            {
                return;
            }

            if (!Load()) // Useful when database has been updated at runtime
            {
                return;
            }

            if (_objectivePortal == null && _region.GetTier() < 2)
            {
                _objectivePortal = new PortalToWarcamp(_objectivePortalData, _orderPortalData, _destroPortalData);
                _region.AddObject(_objectivePortal, _objectivePortalData.ZoneId);
            }

            if (_orderPortal != null)
            {
                _orderPortal.Dispose();
                _destroPortal.Dispose();
                _orderPortal  = null;
                _destroPortal = null;
            }
        }
        /// <summary>
        /// Invoked when the objective is locked, initializing the portals in warcamps.
        /// They will be spawned depending on flag state.
        /// </summary>
        internal void ObjectiveUnlocked()
        {
            if (!Load()) // Useful when database has been updated at runtime
            {
                return;
            }

            if (_objectivePortal != null)
            {
                _region.RemoveObject(_objectivePortal);
                _objectivePortal = null;
            }

            if (_orderPortal == null)
            {
                _orderPortal  = new PortalToObjective(_orderPortalData, _objectivePortalData, _objective.Name);
                _destroPortal = new PortalToObjective(_destroPortalData, _objectivePortalData, _objective.Name);
            }
            int i = 0;
        }