Esempio n. 1
0
        /// <summary>
        /// Load the game and initialize what needs to be initialized
        /// </summary>
        /// <param name="e">e contains the argument(s) of the function</param>
        protected override void OnLoad(EventArgs e)
        {
            //Initialize stuff
            Map.Init();
            ModLoader.Init();
            Renderer.Init();
            EcsManager.Init();

            base.OnLoad(e);
        }
Esempio n. 2
0
        /// <summary>
        /// Initialize all entities we need to initialize
        /// </summary>
        public override void Init()
        {
            Vector2 size    = new Vector2(500, 500);
            Entity  terrain = new Entity();

            terrain.AddComponents(new Terrain(size));

            //Create the main camera1
            Camera camera = new Camera();

            camera.Position = new Vector3(0, 3, 0);
            camera.Yaw      = 90;
            Entity player = new Entity();

            player.AddComponents(new PlayerInput(25f, 0.2f), camera);
            EcsManager.AddEntities(player, terrain);
        }