public void CreatePlates(int numPlates) { plates = new Plates(ref rand, numPlates, geometry); heightColorProvider = new HeightColorProvider(plates); plates.CalculatePlateBoundaries(WorldColor == WorldColorE.PlateColor); plates.CalculateStresses(); plates.CalculateBorderTileHeights(); }
public HeightColorProvider(Plates p) { plates = p; }