Esempio n. 1
0
        public MainWindow()
        {
            InitializeComponent();

            DirectX.Renderer renderer  = new DirectX.Renderer();
            Windows.Dockable console   = new Windows.Dockable(new Windows.Console(), new Thickness(0, 5, 0, 0));
            Windows.Dockable hierarchy = new Windows.Dockable(new Windows.Hierarchy(), new Thickness(0, 0, 5, 0));
            Windows.Dockable inspector = new Windows.Dockable(new Windows.Inspector(), new Thickness(5, 0, 0, 0));
            Windows.Dockable project   = new Windows.Dockable(new Windows.Project(), new Thickness(0, 0, 0, 5));
            //Windows.Scene scene = new Windows.Scene();

            CenterDock.Content   = renderer; // TODO replace with Scene
            LeftDock.Content     = hierarchy;
            LeftDock.MinWidth    = hierarchy.MinWidth;
            LeftDock.MinHeight   = hierarchy.MinHeight;
            RightDock.Content    = inspector;
            RightDock.MinWidth   = inspector.MinWidth;
            RightDock.MinHeight  = inspector.MinHeight;
            BottomDock.Content   = console;
            BottomDock.MinWidth  = console.MinWidth;
            BottomDock.MinHeight = console.MinHeight;
            TopDock.Content      = project;
            TopDock.MinWidth     = project.MinWidth;
            TopDock.MinHeight    = project.MinHeight;

            for (int i = 0; i < windowMenu.Items.Count; i++)
            {
                MenuItem item = windowMenu.Items[i] as MenuItem;
                item.InputGestureText = "Ctrl + " + i;
                item.Click           += OpenWindow;
            }
        }
Esempio n. 2
0
        private void OpenWindow(object sender, RoutedEventArgs e)
        {
            string typeString = ((MenuItem)sender).Tag?.ToString() ?? ((MenuItem)sender).Header.ToString();

            typeString = "WorldEditor.Windows." + typeString;
            Type        type    = Type.GetType(typeString);
            UserControl control = System.Activator.CreateInstance(type) as UserControl;

            // TODO change to open window
            Windows.Dockable panel = new Windows.Dockable(control, new Thickness(0, 0, 5, 0))
            {
                Width    = 110,
                MinWidth = 100,
            };
            DockPanel.SetDock(panel, Dock.Left);
            dockPanel.Children.Insert(0, panel);
        }