Esempio n. 1
0
        void DecodeData()
        {
            for (int i = 0; i < data.SaveList.Count; i++)
            {
                string[]   loadPath = AssetDatabase.FindAssets(data.SaveList[i].ID);
                string     path     = AssetDatabase.GUIDToAssetPath(loadPath[0]);
                GameObject obj      = (GameObject)AssetDatabase.LoadAssetAtPath(path, typeof(GameObject));

                GameObject newPrefab = (GameObject)PrefabUtility.InstantiatePrefab(obj);
                newPrefab.transform.localPosition = SerializedTransformExtention.DeserializePosition(data.SaveList[i].Transform);
                newPrefab.transform.localRotation = SerializedTransformExtention.DeserializeRotation(data.SaveList[i].Transform);
                newPrefab.transform.localScale    = SerializedTransformExtention.DeserializeScale(data.SaveList[i].Transform);
            }
        }
Esempio n. 2
0
        public void SavePlacedAssets()
        {
            SaveData   saveData = new SaveData();
            SaveToFile saveFile = new SaveToFile();

            for (int i = 0; i < SaveableAssets.Count; i++)
            {
                SerializedPrefab savePrefab = new SerializedPrefab();
                savePrefab.Transform = SerializedTransformExtention.SerializeTransform(SaveableAssets.ElementAt(i).Key);
                savePrefab.ID        = SaveableAssets.ElementAt(i).Value;

                saveData.SaveList.Add(savePrefab);
            }

            saveFile.WriteData(saveData);
        }