Inheritance: DynamicTile, IInteractableGameActor, ICombustibleGameActor
 public void Update(IAtlas atlas, ITilesetTable table)
 {
     if (Heat < 0)
     {
         // first update - fire starts
         Heat = 0.2f;
         atlas.RegisterHeatSource(this);
         NextUpdateAfter = 60;
     }
     if (Heat >= MAX_HEAT && m_counter > 1000)
     {
         // fourth update - fire is extinguished.
         Heat            = 0;
         NextUpdateAfter = 0;
         var fireplace = new Fireplace(table, Position);
         atlas.UnregisterHeatSource(this);
         atlas.ReplaceWith(ThisGameActorPosition(LayerType.OnGroundInteractable), fireplace);
         return;
     }
     if (Heat < MAX_HEAT)
     {
         // second update - fire is growing
         Heat += 0.4f;
     }
     if (Heat >= MAX_HEAT)
     {
         // third update - fire is stable
         IEnumerable <GameActorPosition> gameActorPositions = atlas.ActorsAt((Vector2)Position, LayerType.All);
         foreach (GameActorPosition gameActorPosition in gameActorPositions)
         {
             ICombustibleGameActor combustible = gameActorPosition.Actor as ICombustibleGameActor;
             if (combustible != null)
             {
                 combustible.Burn(gameActorPosition, atlas, table);
             }
         }
         m_counter++;
     }
 }
Esempio n. 2
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 public void Update(IAtlas atlas, ITilesetTable table)
 {
     if (Heat < 0)
     {
         // first update - fire starts
         Heat = 0.2f;
         atlas.RegisterHeatSource(this);
         NextUpdateAfter = 60;
     }
     if (Heat >= MAX_HEAT && m_counter > 1000)
     {
         // fourth update - fire is extinguished.
         Heat = 0;
         NextUpdateAfter = 0;
         var fireplace = new Fireplace(table, Position);
         atlas.UnregisterHeatSource(this);
         atlas.ReplaceWith(ThisGameActorPosition(LayerType.OnGroundInteractable), fireplace);
         return;
     }
     if (Heat < MAX_HEAT)
     {
         // second update - fire is growing
         Heat += 0.4f;
     }
     if(Heat >= MAX_HEAT)
     {
         // third update - fire is stable
         IEnumerable<GameActorPosition> gameActorPositions = atlas.ActorsAt((Vector2) Position, LayerType.All);
         foreach (GameActorPosition gameActorPosition in gameActorPositions)
         {
             ICombustibleGameActor combustible = gameActorPosition.Actor as ICombustibleGameActor;
             if (combustible != null)
             {
                 combustible.Burn(gameActorPosition, atlas, table);
             }
         }
         m_counter++;
     }
 }