Esempio n. 1
0
        public void OnSnapshotReceived(JUMPCommand_Snapshot data)
        {
            WordsWar_Snapshot snap = new WordsWar_Snapshot(data.CommandData);

            GameStatus.text    = snap.Stage.ToString();
            MyScore.text       = snap.MyScore.ToString();
            OpponentScore.text = snap.OpponentScore.ToString();
            UIStage            = snap.Stage;
            if (UIStage == WordsWarGameStages.SendBoardID)
            {
                Message.text = "Receiving board .. " + snap.BoardID.ToString();
                BoardSol     = BoardManager.GetBoard(snap.BoardID);

                Board.text = BoardSol.SolvedBoard.ToString().ToUpper();  // "Playing Board: " + snap.BoardID.ToString();
                WordsWarCommand_BoardReceived ack = new WordsWarCommand_BoardReceived(JUMPMultiplayer.PlayerID, snap.BoardID);
                Singleton <JUMPGameClient> .Instance.SendCommandToServer(ack);
            }
            else if (UIStage == WordsWarGameStages.CountingDown)
            {
                TimeLeft.text = snap.CountingDownRemaining.ToString("0.");
            }
            else if (UIStage == WordsWarGameStages.Playing)
            {
                TimeLeft.text = snap.PlayTimeRemaining.ToString("0.");
            }
            else if (UIStage == WordsWarGameStages.GameOver)
            {
                Message.text = (snap.WinnerPlayerID == JUMPMultiplayer.PlayerID) ? "You Won :)" : "You Lost :(";
            }
        }
Esempio n. 2
0
        public JUMPCommand_Snapshot TakeSnapshot(int ForPlayerID)
        {
            WordsWar_Snapshot snap = new WordsWar_Snapshot();

            snap.ForPlayerID           = ForPlayerID;
            snap.MyScore               = 0;
            snap.OpponentScore         = 0;
            snap.BoardID               = GameState.BoardID;
            snap.Stage                 = GameState.Stage;
            snap.CountingDownRemaining = GameState.CountingDownRemaining;
            snap.PlayTimeRemaining     = GameState.PlayTimeRemaining;
            snap.WinnerPlayerID        = GameState.WinnerPlayerID;

            foreach (var item in GameState.Players)
            {
                if (item.Value.PlayerID == ForPlayerID)
                {
                    snap.MyScore = item.Value.Score;
                }
                else
                {
                    snap.OpponentScore = item.Value.Score;
                }
            }

            return((JUMPCommand_Snapshot)snap);
        }