Esempio n. 1
0
        //安卓下使用www的方法拷贝到永久存在的文件夹
        IEnumerator CopyDataForPersist(CallBack copyFinishCallBack)
        {
            //创建文件夹目录
            Directory.CreateDirectory(Application.persistentDataPath + "/Data");
            Directory.CreateDirectory(Application.persistentDataPath + "/Data/MapData");
            Directory.CreateDirectory(Application.persistentDataPath + "/Data/NPCs");
            Directory.CreateDirectory(Application.persistentDataPath + "/Data/GameItems");

            //循环拷贝文件
            for (int i = 0; i < CommonData.originDataArr.Length; i++)
            {
                //获取数组中的文件字典数据
                KVPair originDataKV = CommonData.originDataArr[i];

                string fileName = originDataKV.key;
                string filePath = originDataKV.value;

                if (fileName.Equals("Level"))
                {
                    //执行level的循环操作
                    for (int j = 0; j < 51; j++)
                    {
                        filePath = "/Data/MapData/Level_" + j + ".json";

                        Debug.Log(Application.streamingAssetsPath + filePath);

                        WWW data = MyResourceManager.Instance.LoadAssetsUsingWWW(filePath);

                        yield return(data);

                        //判断www访问的数据是否发生了错误
                        if (!String.IsNullOrEmpty(data.error))
                        {
                            //打印错误的信息
                            Debug.Log(data.error);
                        }
                        else
                        {
                            FileStream originFile = File.Create(Application.persistentDataPath + filePath);
                            originFile.Write(data.bytes, 0, data.bytes.Length);
                            originFile.Flush();
                            originFile.Close();
                        }

                        Debug.Log("地图完成" + j);

                        if (data.isDone)
                        {
                            data.Dispose();
                        }
                    }
                }
                else if (fileName.Equals("NPC"))
                {
                    //执行npc的循环操作
                    for (int j = 0; j < 13; j++)
                    {
                        filePath = "/Data/NPCs/NPC_" + j + ".json";
                        WWW data = MyResourceManager.Instance.LoadAssetsUsingWWW(filePath);

                        yield return(data);

                        //判断www访问的数据是否发生了错误
                        if (!String.IsNullOrEmpty(data.error))
                        {
                            //打印错误的信息
                            Debug.Log(data.error);
                        }
                        else
                        {
                            FileStream originFile = File.Create(Application.persistentDataPath + filePath);
                            originFile.Write(data.bytes, 0, data.bytes.Length);
                            originFile.Flush();
                            originFile.Close();
                        }

                        Debug.Log("NPC完成" + j);

                        if (data.isDone)
                        {
                            data.Dispose();
                        }
                    }
                }
                else
                {
                    Debug.Log(Application.streamingAssetsPath + filePath);

                    WWW data = MyResourceManager.Instance.LoadAssetsUsingWWW(filePath);

                    //					WWW data = new WWW(pathHead + Application.streamingAssetsPath + filePath);

                    yield return(data);

                    //判断www访问的数据是否发生了错误
                    if (!String.IsNullOrEmpty(data.error))
                    {
                        //打印错误的信息
                        Debug.Log(data.error);
                    }
                    else
                    {
                        FileStream originFile = File.Create(Application.persistentDataPath + filePath);
                        originFile.Write(data.bytes, 0, data.bytes.Length);
                        originFile.Flush();
                        originFile.Close();
                    }

                    Debug.Log(fileName + "完成了");
                    Debug.Log(filePath);

                    if (data.isDone)
                    {
                        data.Dispose();
                    }
                }
            }

            if (copyFinishCallBack != null)
            {
                copyFinishCallBack();
            }

            GameSettings gameSettings = GameManager.Instance.gameDataCenter.gameSettings;

            string dateString = DateTime.Now.ToShortDateString();

            gameSettings.installDateString = dateString;

            GameManager.Instance.persistDataManager.SaveGameSettings();


            //初始化数据
            IEnumerator initDataCoroutine = InitData();

            StartCoroutine(initDataCoroutine);
        }
Esempio n. 2
0
        /// <summary>
        /// 使用地图附加信息初始化怪物
        /// </summary>
        /// <param name="mapIndex">Map index.</param>
        /// <param name="attachedInfo">Attached info.</param>
        public override void InitializeWithAttachedInfo(int mapIndex, MapAttachedInfoTile attachedInfo)
        {
            // 地图序号
            this.mapIndex = mapIndex;

            this.oriPos = attachedInfo.position;

            this.moveOrigin = attachedInfo.position;

            this.moveDestination = attachedInfo.position;

            if (monsterSayContainer != null)
            {
                monsterSayContainer.enabled = false;
            }

            if (tmPro != null)
            {
                tmPro.text = string.Empty;
            }


            // 标记怪物是否可以移动
            canMove = bool.Parse(KVPair.GetPropertyStringWithKey("canMove", attachedInfo.properties));
            // 击败怪物对应控制的地图事件的位置信息
            string pairEventPosString = KVPair.GetPropertyStringWithKey("pairEventPos", attachedInfo.properties);

            // 击败怪物后控制地图事件的位置信息
            if (pairEventPosString != string.Empty && pairEventPosString != "-1")
            {
                string[] posXY = pairEventPosString.Split(new char[] { '_' }, System.StringSplitOptions.RemoveEmptyEntries);

                int posX = int.Parse(posXY [0]);
                int posY = mapHeight - int.Parse(posXY [1]) - 1;

                pairEventPos = new Vector3(posX, posY, transform.position.z);
            }
            else
            {
                pairEventPos = -Vector3.one;
            }

            this.gameObject.SetActive(true);

            for (int i = 0; i < alertAreas.Length; i++)
            {
                alertAreas [i].InitializeAlertArea();
            }

            // 隐藏所有的探测区域
            HideAllAlertAreas();

            // 随机朝向
            RandomTowards();

            // 如果可以运动,则显示探测区域
            if (canMove)
            {
                ShowAlertAreaTint();
            }

            transform.position = attachedInfo.position;

            gameObject.SetActive(true);

            GetComponent <Monster> ().ResetBattleAgentProperties(true);

            // 激活怪物
            baCtr.SetAlive();

            // 重置属性
            bc2d.enabled   = true;
            isReadyToFight = false;

            isTriggered = false;

            baCtr.isIdle = false;
            isInMoving   = false;
            isInAutoWalk = false;

            alertTint.gameObject.SetActive(false);
        }
        /// <summary>
        /// 读取地图数据,并将数据转化为自定义的MapData模型
        /// </summary>
        /// <returns>The map.</returns>
        /// <param name="mapDataPath">Map data path.</param>
        private static HLHMapData ReadMap(string mapDataPath, FileInfo fi)
        {
            // 读取原始json数据
            string oriMapDataString = DataHandler.LoadDataString(mapDataPath);
            // MiniJson解析json数据
            Dictionary <string, object> oriMapDataDic = Json.Deserialize(oriMapDataString) as Dictionary <string, object>;

            // 获取地图宽高
            int mapHeight = int.Parse(oriMapDataDic ["height"].ToString());
            int mapWidth  = int.Parse(oriMapDataDic ["width"].ToString());

            Debug.LogFormat("name:{0},height:{1},width:{2}", fi.Name, mapHeight, mapWidth);

            // 获取标准地图块宽高
            int mapTileHeight = int.Parse(oriMapDataDic ["tileheight"].ToString());
            int mapTileWidth  = int.Parse(oriMapDataDic ["tilewidth"].ToString());


            // 获取地图上所有图层的数据
            List <object> layersDataArray = (List <object>)oriMapDataDic ["layers"];
            List <object> tileSetsArray   = (List <object>)oriMapDataDic ["tilesets"];

            // 所有构建地图使用的图层
            List <MapLayer> mapLayers = new List <MapLayer> ();
            // 所有地图附加信息图层
            List <MapAttachedInfoLayer> attachedInfoLayers = new List <MapAttachedInfoLayer> ();

            // 地图块图集名称
            string tileSetsImageName = string.Empty;
            // 地图块数据(内含walkable info array)
            MapTilesInfo tileInfo = null;

            Dictionary <string, object> tileSetInfo = null;

            int[,] mapWalkableInfoArray = new int[mapWidth, mapHeight];

            for (int m = 0; m < mapWidth; m++)
            {
                for (int n = 0; n < mapHeight; n++)
                {
                    mapWalkableInfoArray[m, n] = 1;
                }
            }

            for (int j = 0; j < layersDataArray.Count; j++)
            {
                Dictionary <string, object> layerDataDic = layersDataArray [j] as Dictionary <string, object>;

                List <MapTile> tileDatas = new List <MapTile> ();


                //获取当前层的类型名称
                string layerType = layerDataDic ["type"].ToString();

                // 当前层为地图层
                if (layerType.Equals("tilelayer"))
                {
                    List <object> tileDataArray = (List <object>)layerDataDic["data"];

                    string layerName = layerDataDic["name"].ToString();

                    if (layerName.Equals("FloorLayer"))
                    {
                        Dictionary <string, object> tileSetsNameDic = layerDataDic["properties"] as Dictionary <string, object>;
                        tileSetsImageName = tileSetsNameDic["TilesetImageName"].ToString();
                        tileInfo          = GetMapTilesInfoWithName(tileSetsImageName);
                    }


                    if (tileSetInfo == null)
                    {
                        for (int k = 0; k < tileSetsArray.Count; k++)
                        {
                            Dictionary <string, object> tempTileSetInfo = tileSetsArray[k] as Dictionary <string, object>;
                            string sourceName = tempTileSetInfo["source"] as string;
                            if (sourceName.Contains(tileSetsImageName))
                            {
                                tileSetInfo = tempTileSetInfo;
                                break;
                            }
                        }
                    }


                    //获取当前层使用的地图块的firstGid
                    int firstGid = int.Parse(tileSetInfo["firstgid"].ToString());


                    for (int k = 0; k < tileDataArray.Count; k++)
                    {
                        int row = mapHeight - k / mapWidth - 1;
                        int col = k % mapWidth;

                        int tileIndex = int.Parse(tileDataArray [k].ToString()) - firstGid;


                        if (tileIndex >= 0)
                        {
                            bool canWalk = false;
                            //Debug.LogFormat("mapName:{0},layerName:{1},tileIndex:{2},firstGid:{3}",fi.Name, layerName, tileIndex,firstGid);
                            canWalk = tileInfo.walkableInfoArray [tileIndex] == 1;

                            int miniMapInfo = tileInfo.miniMapInfoArray[tileIndex];

                            MapTile tile = new MapTile(new Vector2(col, row), tileIndex, canWalk, miniMapInfo);
                            tileDatas.Add(tile);

                            if (layerName == "DecorationLayer")
                            {
                                mapWalkableInfoArray[col, row] = 0;
                            }
                        }
                    }

                    MapLayer layer = new MapLayer(layerName, tileDatas);
                    mapLayers.Add(layer);
                }

                // 当前层为事件层
                if (layerType.Equals("objectgroup"))
                {
                    string layerName = layerDataDic ["name"].ToString();

                    List <MapAttachedInfoTile> attachedInfoTiles = new List <MapAttachedInfoTile> ();

                    List <object> attachedInfoList = (List <object>)layerDataDic ["objects"];

                    //int monsterCount = 0;

                    for (int k = 0; k < attachedInfoList.Count; k++)
                    {
                        Dictionary <string, object> attachedInfo = attachedInfoList [k] as Dictionary <string, object>;
                        string type = attachedInfo ["type"].ToString();

                        //Debug.Log(type);
                        //if(type=="monster"){
                        //	monsterCount++;
                        //}

                        float posX = float.Parse(attachedInfo ["x"].ToString());
                        float posY = float.Parse(attachedInfo ["y"].ToString());

                        int col = Mathf.RoundToInt(posX / mapTileWidth);
                        int row = mapHeight - Mathf.RoundToInt(posY / mapTileHeight);

                        Vector2 pos = new Vector2(col, row);

                        if (mapWalkableInfoArray[col, row] == 0 && type != "doorGear" && type != "keyDoorGear")
                        {
                            Debug.LogFormat("地图:{0},事件位置和某种装饰位置重合:[{1}/{2},事件类型:{3}](如果装饰不是墙体,则不是错误)", fi.Name, col, mapHeight - row - 1, type);
                        }

                        Dictionary <string, object> properties       = null;
                        MapAttachedInfoTile         attachedInfoTile = null;
                        List <KVPair> kvPairs = new List <KVPair> ();

                        if (!attachedInfo.ContainsKey("properties"))
                        {
                            attachedInfoTile = new MapAttachedInfoTile(type, pos, kvPairs);
                            attachedInfoTiles.Add(attachedInfoTile);
                            continue;
                        }

                        properties = attachedInfo ["properties"] as Dictionary <string, object>;

                        IDictionaryEnumerator dicEnumerator = properties.GetEnumerator();

                        while (dicEnumerator.MoveNext())
                        {
                            string key   = dicEnumerator.Key.ToString();
                            string value = dicEnumerator.Value.ToString();
//							Debug.LogFormat ("key:{0},value:{1}",key,value);

                            KVPair kv = new KVPair(key, value);

                            kvPairs.Add(kv);
                        }

                        attachedInfoTile = new MapAttachedInfoTile(type, pos, kvPairs);

                        attachedInfoTiles.Add(attachedInfoTile);
                    }

                    MapAttachedInfoLayer attachedInfoLayer = new MapAttachedInfoLayer(layerName, attachedInfoTiles);

                    attachedInfoLayers.Add(attachedInfoLayer);
                }
            }

            HLHMapData mapData = new HLHMapData(mapHeight, mapWidth, tileSetsImageName, mapLayers, attachedInfoLayers);

            return(mapData);
        }
Esempio n. 4
0
        public override void InitializeWithAttachedInfo(int mapIndex, MapAttachedInfoTile attachedInfo)
        {
            this.mapIndex = mapIndex;

            transform.position = attachedInfo.position;

            //this.hasPuzzle = true;
            this.hasPuzzle = false;


            isWordTrigger = bool.Parse(KVPair.GetPropertyStringWithKey("isWordTrigger", attachedInfo.properties));
            isOpen        = bool.Parse(KVPair.GetPropertyStringWithKey("isOpen", attachedInfo.properties));

            isSwitchControledDoor = !isWordTrigger && !isOpen;

            direction = int.Parse(KVPair.GetPropertyStringWithKey("direction", attachedInfo.properties));

            if (MapEventsRecord.IsMapEventTriggered(mapIndex, attachedInfo.position))
            {
                OpenTheDoor(false);
            }
            else if (GameManager.Instance.gameDataCenter.currentMapEventsRecord.IsMapEventTriggered(mapIndex, attachedInfo.position))
            {
                OpenTheDoor(false);
            }

            if (!isOpen)
            {
                mapItemRenderer.enabled = true;
                mapItemRenderer.sprite  = doorCloseSprites [direction];
            }
            else
            {
                mapItemRenderer.sprite  = null;
                mapItemRenderer.enabled = false;
            }

            string pairDoorPosString = KVPair.GetPropertyStringWithKey("pairDoorPos", attachedInfo.properties);

            string[] posXY = pairDoorPosString.Split(new char[] { '_' }, System.StringSplitOptions.RemoveEmptyEntries);

            int posX = int.Parse(posXY [0]);
            int posY = mapHeight - int.Parse(posXY [1]) - 1;

            pairDoorPos = new Vector3(posX, posY, transform.position.z);

            bc2d.enabled = true;
            SetSortingOrder(-(int)transform.position.y);

            if (isWordTrigger)
            {
                bool hasValidWord = false;
                for (int i = 0; i < wordsArray.Length; i++)
                {
                    if (wordsArray[i].spell.Length <= 7)
                    {
                        hasValidWord = true;
                        word         = wordsArray[i];
                        break;
                    }
                }

                if (!hasValidWord)
                {
                    word = GetAValidWord();
                }

                GameManager.Instance.pronounceManager.DownloadPronounceCache(word);
            }
        }
Esempio n. 5
0
        public override void InitializeWithAttachedInfo(int mapIndex, MapAttachedInfoTile attachedInfo)
        {
            this.mapIndex = mapIndex;

            transform.position = attachedInfo.position;

            isGoldTreasureBox = false;


            if (KVPair.ContainsKey("type", attachedInfo.properties))
            {
                string type = KVPair.GetPropertyStringWithKey("type", attachedInfo.properties);
                isGoldTreasureBox = type == "1";
            }

            int rewardItemId = 0;

            if (!isGoldTreasureBox)
            {
                mapItemRenderer.sprite = normalTbSprite;
                treasureType           = TreasureType.NormalTreasureBox;
            }
            else
            {
                mapItemRenderer.sprite = specialTbSprite;
                treasureType           = TreasureType.GoldTreasureBox;
            }


            if (KVPair.ContainsKey("dropID", attachedInfo.properties))
            {
                rewardItemId = int.Parse(KVPair.GetPropertyStringWithKey("dropID", attachedInfo.properties));
            }
            else
            {
                rewardItemId = GetRandomItemIdFromGameLevelData();
            }

            if (isGoldTreasureBox && MapEventsRecord.IsMapEventTriggered(mapIndex, attachedInfo.position))
            {
                AddToPool(ExploreManager.Instance.newMapGenerator.mapEventsPool);
            }


            rewardItem = Item.NewItemWith(rewardItemId, 1);


            if (rewardItem.itemType == ItemType.Equipment)
            {
                Equipment eqp = rewardItem as Equipment;

                int randomSeed = Random.Range(0, 100);

                int graySeed = 0;
                int blueSeed = 0;

                // 物品品质概率
                switch (Player.mainPlayer.luckInOpenTreasure)
                {
                case 0:
                    graySeed = 65 - Player.mainPlayer.extraLuckInOpenTreasure;
                    blueSeed = 95 - Player.mainPlayer.extraLuckInOpenTreasure;
                    break;

                case 1:
                    graySeed = 60 - Player.mainPlayer.extraLuckInOpenTreasure;
                    blueSeed = 90 - Player.mainPlayer.extraLuckInOpenTreasure;
                    break;
                }

                EquipmentQuality quality = EquipmentQuality.Gray;

                // 如果不是金色宝箱,则随机一种品质
                if (!isGoldTreasureBox)
                {
                    if (randomSeed < graySeed)
                    {
                        quality = EquipmentQuality.Gray;
                    }
                    else if (randomSeed < blueSeed)
                    {
                        quality = EquipmentQuality.Blue;
                    }
                    else
                    {
                        quality = EquipmentQuality.Gold;
                    }
                }
                else
                {
                    quality = EquipmentQuality.Gold;
                }

                eqp.ResetPropertiesByQuality(quality);
            }

            CheckIsWordTriggeredAndShow();

            bc2d.enabled = true;
            //mapItemAnimator.gameObject.SetActive (false);
            mapItemRenderer.enabled = true;
            int sortingOrder = -(int)transform.position.y;

            SetSortingOrder(sortingOrder);
            //SetAnimationSortingOrder (sortingOrder);
        }