Esempio n. 1
0
        protected override void ExcuteActiveSkillLogic(BattleAgentController self, BattleAgentController enemy)
        {
            self.QuitFight();

            BattlePlayerController battlePlayer = self as BattlePlayerController;

            battlePlayer.isInEscaping = true;

            ExploreManager.Instance.expUICtr.ShowEscapeBar(escapeTime, delegate {
                EscapeCallBack(self, enemy);
            });
        }
Esempio n. 2
0
        private void EscapeCallBack(BattleAgentController self, BattleAgentController enemy)
        {
            int fadeStep = fixFadeStep + fadeStepGainBase * skillLevel;

            BattlePlayerController battlePlayer = self as BattlePlayerController;

            if (battlePlayer.agent.health <= 0)
            {
                return;
            }

            int oriFadeStepsLeft = battlePlayer.fadeStepsLeft;

            if (oriFadeStepsLeft == 0)
            {
                self.SetEffectAnim(selfEffectAnimName, null, 0, 0);
            }

            battlePlayer.fadeStepsLeft = Mathf.Max(oriFadeStepsLeft, fadeStep);
            enemy.QuitFight();

            ExploreManager.Instance.EnableExploreInteractivity();

            ExploreManager.Instance.currentEnteredMapEvent = null;

            BattlePlayerController bpCtr = self as BattlePlayerController;

            bpCtr.PlayRoleAnim(CommonData.roleIdleAnimName, 0, null);

            bpCtr.escapeFromFight = true;

            bpCtr.isInEscaping = false;

            bpCtr.enemy = null;

            bpCtr.FixPositionToStandard();

            MapWalkableEvent mwe = enemy.GetComponent <MapWalkableEvent> ();

            ExploreManager.Instance.MapWalkableEventsStartAction();

            mwe.RefreshWalkableInfoWhenQuit(enemy.isDead);

            if (!mwe.isInMoving)
            {
                mwe.QuitFightAndDelayMove(5);
            }

            ExploreManager.Instance.expUICtr.QuitFight();
        }